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aa = new IntPair(pAa1, pAa2); return this; } public ImageBuilder withSamples(int pSamples) { samples = new IntSingle(pSamples); return this; }
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turbidity = new FloatSingle(pTurbidity); return this; } public SunSkyLightBuilder withSamples(int pSamples) { samples = new IntSingle(pSamples); return this; }
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spec = new RGBColorWithAmount(pR, pG, pB, pAmount); return this; } public ShaderBuilder withSamples(int pSamples) { samples = new IntSingle(pSamples); return this; }