/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.abilities.effects.common.continious;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.CompoundAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityControlledEffect extends ContinuousEffectImpl {
protected CompoundAbility ability;
protected boolean excludeSource;
protected FilterPermanent filter;
public GainAbilityControlledEffect(Ability ability, Duration duration) {
this(ability, duration, new FilterPermanent("permanents"));
}
public GainAbilityControlledEffect(CompoundAbility ability, Duration duration) {
this(ability, duration, new FilterPermanent("permanents"));
}
public GainAbilityControlledEffect(Ability ability, Duration duration, FilterPermanent filter) {
this(ability, duration, filter, false);
}
public GainAbilityControlledEffect(CompoundAbility ability, Duration duration, FilterPermanent filter) {
this(ability, duration, filter, false);
}
public GainAbilityControlledEffect(Ability ability, Duration duration, FilterPermanent filter, boolean excludeSource) {
this(new CompoundAbility(ability), duration, filter, excludeSource);
}
public GainAbilityControlledEffect(CompoundAbility ability, Duration duration, FilterPermanent filter, boolean excludeSource) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
this.ability = ability;
this.filter = filter;
this.excludeSource = excludeSource;
setText();
}
public GainAbilityControlledEffect(final GainAbilityControlledEffect effect) {
super(effect);
this.ability = effect.ability.copy();
this.filter = effect.filter.copy();
this.excludeSource = effect.excludeSource;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
for (Permanent perm : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
if (!(excludeSource && perm.getId().equals(source.getSourceId()))) {
objects.add(perm.getId());
}
}
}
}
@Override
public GainAbilityControlledEffect copy() {
return new GainAbilityControlledEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (Permanent perm : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
if (!this.affectedObjectsSet || objects.contains(perm.getId())) {
if (!(excludeSource && perm.getId().equals(source.getSourceId()))) {
for (Ability abilityToAdd : ability) {
perm.addAbility(abilityToAdd, source.getSourceId(), game);
}
}
}
}
return true;
}
public void setAbility(Ability ability) {
this.ability = new CompoundAbility(ability);
}
public Ability getFirstAbility() {
return ability.get(0);
}
private void setText() {
StringBuilder sb = new StringBuilder();
if (excludeSource) {
sb.append("Other ");
}
String gainedAbility = ability.getRule();
sb.append(filter.getMessage()).append(" you control ");
if (duration.equals(Duration.WhileOnBattlefield) || duration.equals(Duration.EndOfGame)) {
sb.append("have ");
if (gainedAbility.startsWith("Whenever ") || gainedAbility.startsWith("{T}")) {
gainedAbility = "\"" + gainedAbility + "\"";
}
}
else {
sb.append("gain ");
}
sb.append(gainedAbility);
if (!duration.toString().isEmpty() && !duration.equals(Duration.EndOfGame)) {
sb.append(" ").append(duration.toString());
}
staticText = sb.toString();
}
}