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package mage.abilities.condition.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.condition.IntCompareCondition;
import mage.game.Game;
import mage.watchers.common.PlayerLostLifeWatcher;
/**
* Describes condition when an opponent has lost an amount of life
*
* @author LevelX2
*/
public class OpponentLostLifeCondition extends IntCompareCondition {
public OpponentLostLifeCondition(Condition.ComparisonType type, int value) {
super(type, value);
}
@Override
protected int getInputValue(Game game, Ability source) {
int maxLostLive = 0;
PlayerLostLifeWatcher watcher = (PlayerLostLifeWatcher) game.getState().getWatchers().get("PlayerLostLifeWatcher");
if (watcher != null) {
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
int lostLive = watcher.getLiveLost(opponentId);
if (lostLive > maxLostLive) {
maxLostLive = lostLive;
}
}
}
return maxLostLive;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder("if an opponent lost ");
switch(type) {
case GreaterThan:
sb.append(value+1).append(" or more life this turn ");
break;
case Equal:
sb.append(value).append(" life this turn ");
break;
case LessThan:
sb.append(" less than ").append(value).append(" life this turn ");
break;
}
return sb.toString();
}
}