// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
TargetController.ANY,
new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
true));
// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
this.addAbility(new BloodchiefAscensionTriggeredAbility());