/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class TurnFaceUpAbility extends ActivatedAbilityImpl {
public TurnFaceUpAbility(Costs<Cost> costs) {
super(Zone.BATTLEFIELD, new TurnFaceUpEffect(), costs);
this.usesStack = false;
this.abilityType = AbilityType.SPECIAL_ACTION;
this.setRuleVisible(false); // will be made visible only to controller in CardView
}
public TurnFaceUpAbility(final TurnFaceUpAbility ability) {
super(ability);
}
@Override
public TurnFaceUpAbility copy() {
return new TurnFaceUpAbility(this);
}
}
class TurnFaceUpEffect extends OneShotEffect {
public TurnFaceUpEffect() {
super(Outcome.Benefit);
this.staticText = "Turn this face-down permanent face up";
}
public TurnFaceUpEffect(final TurnFaceUpEffect effect) {
super(effect);
}
@Override
public TurnFaceUpEffect copy() {
return new TurnFaceUpEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getSourceId());
if (controller != null && card !=null) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
if (sourcePermanent.turnFaceUp(game, source.getControllerId())) {
game.informPlayers(controller.getName() + " pays the costs of " + card.getLogName() + " to turn it face up");
return true;
}
}
}
return false;
}
}