Package mage.abilities.common

Source Code of mage.abilities.common.TurnFaceUpAbility

/*
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package mage.abilities.common;

import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.Costs;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author LevelX2
*/

public class TurnFaceUpAbility extends ActivatedAbilityImpl {

    public TurnFaceUpAbility(Costs<Cost> costs) {
        super(Zone.BATTLEFIELD, new TurnFaceUpEffect(), costs);
        this.usesStack = false;
        this.abilityType = AbilityType.SPECIAL_ACTION;
        this.setRuleVisible(false); // will be made visible only to controller in CardView
    }

    public TurnFaceUpAbility(final TurnFaceUpAbility ability) {
        super(ability);
    }

    @Override
    public TurnFaceUpAbility copy() {
        return new TurnFaceUpAbility(this);
    }
}

class TurnFaceUpEffect extends OneShotEffect {

    public TurnFaceUpEffect() {
        super(Outcome.Benefit);
        this.staticText = "Turn this face-down permanent face up";
    }

    public TurnFaceUpEffect(final TurnFaceUpEffect effect) {
        super(effect);
    }

    @Override
    public TurnFaceUpEffect copy() {
        return new TurnFaceUpEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        Card card = game.getCard(source.getSourceId());
        if (controller != null && card !=null) {
            Permanent sourcePermanent = game.getPermanent(source.getSourceId());
            if (sourcePermanent != null) {
                if (sourcePermanent.turnFaceUp(game, source.getControllerId())) {
                    game.informPlayers(controller.getName() + " pays the costs of " + card.getLogName() + " to turn it face up");

                    return true;
                }
            }
        }
        return false;
    }
}
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