public BecomesFaceDownCreatureEffect(Costs morphCosts) {
super(Duration.WhileOnBattlefield, Outcome.BecomeCreature);
this.zoneChangeCounter = Integer.MIN_VALUE;
if (morphCosts != null) {
this.turnFaceUpAbility = new TurnFaceUpAbility(morphCosts);
}
staticText = "{this} becomes a 2/2 face-down creature, with no text, no name, no subtypes, and no mana cost";
}