/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.zendikar;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continious.PlayAdditionalLandsControllerEffect;
import mage.abilities.effects.common.continious.PlayTheTopCardEffect;
import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterLandCard;
import java.util.UUID;
/**
*
* @author nantuko, BetaSteward_at_googlemail.com
*/
public class OracleOfMulDaya extends CardImpl {
public OracleOfMulDaya(UUID ownerId) {
super(ownerId, 172, "Oracle of Mul Daya", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}");
this.expansionSetCode = "ZEN";
this.subtype.add("Elf");
this.subtype.add("Shaman");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// You may play an additional land on each of your turns.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayAdditionalLandsControllerEffect(1, Duration.WhileOnBattlefield)));
// Play with the top card of your library revealed.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
// You may play the top card of your library if it's a land card.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayTheTopCardEffect(new FilterLandCard())));
}
public OracleOfMulDaya(final OracleOfMulDaya card) {
super(card);
}
@Override
public OracleOfMulDaya copy() {
return new OracleOfMulDaya(this);
}
}