Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.PlayAdditionalLandsControllerEffect


        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // You may play an additional land on each of your turns.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayAdditionalLandsControllerEffect(1, Duration.WhileOnBattlefield)));
        // Play with the top card of your library revealed.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
        // You may play the top card of your library if it's a land card.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayTheTopCardEffect(new FilterLandCard())));
    }
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        this.expansionSetCode = "9ED";

        this.color.setGreen(true);

        // You may play up to three additional lands this turn.
        this.getSpellAbility().addEffect(new PlayAdditionalLandsControllerEffect(3, Duration.EndOfTurn));
    }
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        this.subtype.add("Human");
        this.subtype.add("Monk");
        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayAdditionalLandsControllerEffect(2, Duration.WhileOnBattlefield)));
    }
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        this.expansionSetCode = "LEA";

        this.color.setGreen(true);

        // You may play any number of additional lands on each of your turns.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayAdditionalLandsControllerEffect(Integer.MAX_VALUE, Duration.WhileOnBattlefield)));
        // Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
        this.addAbility(new PlayALandTriggeredAbility());
    }
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        //Draw three cards.
        this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(3));
       
        //You may play an additional land this turn.
        this.getSpellAbility().addEffect(new PlayAdditionalLandsControllerEffect(1, Duration.EndOfTurn));
       

    }
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    public Explore(UUID ownerId) {
        super(ownerId, 99, "Explore", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{G}");
        this.expansionSetCode = "WWK";
        this.color.setGreen(true);

        this.getSpellAbility().addEffect(new PlayAdditionalLandsControllerEffect(1, Duration.EndOfTurn));
        this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
    }
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        this.color.setGreen(true);

        // You may play an additional land on each of your turns.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
        new PlayAdditionalLandsControllerEffect(1, Duration.WhileOnBattlefield)));
    }
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