/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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*/
package mage.sets.worldwake;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCreaturePermanent;
/**
* @author BetaSteward_at_googlemail.com
*/
public class JaceTheMindSculptor extends CardImpl {
public JaceTheMindSculptor(UUID ownerId) {
super(ownerId, 31, "Jace, the Mind Sculptor", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
this.expansionSetCode = "WWK";
this.subtype.add("Jace");
this.color.setBlue(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
// +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
LoyaltyAbility ability1 = new LoyaltyAbility(new JaceTheMindSculptorEffect1(), 2);
ability1.addTarget(new TargetPlayer());
this.addAbility(ability1);
// 0: Draw three cards, then put two cards from your hand on top of your library in any order.
LoyaltyAbility ability2 = new LoyaltyAbility(new JaceTheMindSculptorEffect2(), 0);
this.addAbility(ability2);
// −1: Return target creature to its owner's hand.
LoyaltyAbility ability3 = new LoyaltyAbility(new ReturnToHandTargetEffect(), -1);
ability3.addTarget(new TargetCreaturePermanent());
this.addAbility(ability3);
// −12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
LoyaltyAbility ability4 = new LoyaltyAbility(new JaceTheMindSculptorEffect3(), -12);
ability4.addTarget(new TargetPlayer());
this.addAbility(ability4);
}
public JaceTheMindSculptor(final JaceTheMindSculptor card) {
super(card);
}
@Override
public JaceTheMindSculptor copy() {
return new JaceTheMindSculptor(this);
}
}
class JaceTheMindSculptorEffect1 extends OneShotEffect {
public JaceTheMindSculptorEffect1() {
super(Outcome.Detriment);
staticText = "Look at the top card of target player's library. You may put that card on the bottom of that player's library";
}
public JaceTheMindSculptorEffect1(final JaceTheMindSculptorEffect1 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect1 copy() {
return new JaceTheMindSculptorEffect1(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player player = game.getPlayer(source.getFirstTarget());
if (controller != null && player != null) {
Card card = player.getLibrary().getFromTop(game);
if (card != null) {
Cards cards = new CardsImpl();
cards.add(card);
controller.lookAtCards("Jace, the Mind Sculptor", cards, game);
if (controller.chooseUse(outcome, "Do you wish to put card on the bottom of player's library?", game)) {
controller.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.LIBRARY, false, false);
} else {
game.informPlayers(controller.getName() + " puts the card back on top of the library.");
}
return true;
}
}
return false;
}
}
class JaceTheMindSculptorEffect2 extends OneShotEffect {
public JaceTheMindSculptorEffect2() {
super(Outcome.DrawCard);
staticText = "Draw three cards, then put two cards from your hand on top of your library in any order";
}
public JaceTheMindSculptorEffect2(final JaceTheMindSculptorEffect2 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect2 copy() {
return new JaceTheMindSculptorEffect2(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(3, game);
putOnLibrary(player, source, game);
putOnLibrary(player, source, game);
return true;
}
return false;
}
private boolean putOnLibrary(Player player, Ability source, Game game) {
TargetCardInHand target = new TargetCardInHand();
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
Card card = player.getHand().get(target.getFirstTarget(), game);
if (card != null) {
player.getHand().remove(card);
player.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, true, false);
}
return true;
}
}
class JaceTheMindSculptorEffect3 extends OneShotEffect {
public JaceTheMindSculptorEffect3() {
super(Outcome.DrawCard);
staticText = "Exile all cards from target player's library, then that player shuffles his or her hand into his or her library";
}
public JaceTheMindSculptorEffect3(final JaceTheMindSculptorEffect3 effect) {
super(effect);
}
@Override
public JaceTheMindSculptorEffect3 copy() {
return new JaceTheMindSculptorEffect3(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
ExileZone exile = game.getExile().getPermanentExile();
if (player != null) {
while (true) {
if (player.getLibrary().getFromTop(game) == null) {
break;
}
Card card = player.getLibrary().removeFromTop(game);
exile.add(card);
game.setZone(card.getId(), Zone.EXILED);
}
for (Card card : player.getHand().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
}
player.shuffleLibrary(game);
return true;
}
return false;
}
}