Package mage.sets.stronghold

Source Code of mage.sets.stronghold.IntruderAlarm

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.stronghold;

import java.util.UUID;

import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SkipUntapAllEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author Plopman
*/
public class IntruderAlarm extends CardImpl {

    public IntruderAlarm(UUID ownerId) {
        super(ownerId, 34, "Intruder Alarm", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}");
        this.expansionSetCode = "STH";

        this.color.setBlue(true);

        // Creatures don't untap during their controllers' untap steps.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipUntapAllEffect(Duration.WhileOnBattlefield, TargetController.ANY, new FilterCreaturePermanent("Creatures"))));
        // Whenever a creature enters the battlefield, untap all creatures.
        this.addAbility(new EntersBattlefieldAllTriggeredAbility(new UntapAllCreatureEffect(), new FilterCreaturePermanent()));
    }

    public IntruderAlarm(final IntruderAlarm card) {
        super(card);
    }

    @Override
    public IntruderAlarm copy() {
        return new IntruderAlarm(this);
    }
}

class UntapAllCreatureEffect extends OneShotEffect {

    public UntapAllCreatureEffect() {
        super(Outcome.Untap);
        staticText = "untap all creatures";
    }

    public UntapAllCreatureEffect(final UntapAllCreatureEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            for (Permanent land: game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), source.getSourceId(), game)) {
                land.untap(game);
            }
            return true;
        }
        return false;
    }

    @Override
    public UntapAllCreatureEffect copy() {
        return new UntapAllCreatureEffect(this);
    }

}
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