this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Lands don't untap during their controllers' untap steps.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipUntapAllEffect(Duration.WhileOnBattlefield, TargetController.ANY, new FilterLandPermanent("Lands"))));
// At the beginning of each player's upkeep, that player untaps a land he or she controls.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new HokoriDustDrinkerUntapEffect(), TargetController.ANY, false));