Package mage.sets.shadowmoor

Source Code of mage.sets.shadowmoor.BecomesBasicLandTypeAllEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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package mage.sets.shadowmoor;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.mana.BasicManaAbility;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author LevelX2
*/
public class PrismaticOmen extends CardImpl {

    public PrismaticOmen(UUID ownerId) {
        super(ownerId, 126, "Prismatic Omen", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
        this.expansionSetCode = "SHM";

        this.color.setGreen(true);

        // Lands you control are every basic land type in addition to their other types.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesBasicLandTypeAllEffect("Swamp", "Mountain", "Forest", "Island", "Plains")));
    }

    public PrismaticOmen(final PrismaticOmen card) {
        super(card);
    }

    @Override
    public PrismaticOmen copy() {
        return new PrismaticOmen(this);
    }
}

class BecomesBasicLandTypeAllEffect extends ContinuousEffectImpl {

    protected ArrayList<String> landTypes = new ArrayList();

    public BecomesBasicLandTypeAllEffect(String... landNames) {
        super(Duration.WhileOnBattlefield, Outcome.Detriment);
        landTypes.addAll(Arrays.asList(landNames));
        this.staticText = "Lands you control are every basic land type in addition to their other types";
    }

    public BecomesBasicLandTypeAllEffect(final BecomesBasicLandTypeAllEffect effect) {
        super(effect);
        this.landTypes.addAll(effect.landTypes);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public BecomesBasicLandTypeAllEffect copy() {
        return new BecomesBasicLandTypeAllEffect(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        for (Permanent land : game.getState().getBattlefield().getAllActivePermanents(new FilterLandPermanent(), source.getControllerId(), game)) {
            if (land != null) {
                switch (layer) {
                    case AbilityAddingRemovingEffects_6:
                        Mana mana = new Mana();
                        for (Ability ability : land.getAbilities()){
                            if (ability instanceof BasicManaAbility) {
                                mana.add(((BasicManaAbility)ability ).getNetMana(game));
                            }
                        }
                        if (mana.getGreen() == 0 && landTypes.contains("Forest")) {
                            land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
                        }
                        if (mana.getRed() == 0 && landTypes.contains("Mountain")) {
                            land.addAbility(new RedManaAbility(), source.getSourceId(), game);
                        }
                        if (mana.getBlue() == 0 && landTypes.contains("Island")) {
                            land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
                        }
                        if (mana.getWhite() == 0 && landTypes.contains("Plains")) {
                            land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
                        }
                        if (mana.getBlack() == 0 && landTypes.contains("Swamp")) {
                            land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
                        }
                        break;
                    case TypeChangingEffects_4:
                        for (String subtype : landTypes) {
                            if (!land.getSubtype().contains(subtype)) {
                                land.getSubtype().add(subtype);
                            }
                        }
                        break;
                }
            }

        }
        return true;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
    }
}
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