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package mage.sets.magic2015;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.ExileSourceFromGraveCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
* @author noxx
*/
public class SoulOfShandalar extends CardImpl {
public SoulOfShandalar(UUID ownerId) {
super(ownerId, 163, "Soul of Shandalar", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{4}{R}{R}");
this.expansionSetCode = "M15";
this.subtype.add("Avatar");
this.color.setRed(true);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SoulOfShandalarEffect(), new ManaCostsImpl("{3}{R}{R}"));
ability.addTarget(new TargetPlayer());
ability.addTarget(new SoulOfShandalarTarget());
this.addAbility(ability);
// {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.
ability = new SimpleActivatedAbility(Zone.GRAVEYARD, new SoulOfShandalarEffect(), new ManaCostsImpl("{3}{R}{R}"));
ability.addCost(new ExileSourceFromGraveCost());
ability.addTarget(new TargetPlayer());
ability.addTarget(new SoulOfShandalarTarget());
this.addAbility(ability);
}
public SoulOfShandalar(final SoulOfShandalar card) {
super(card);
}
@Override
public SoulOfShandalar copy() {
return new SoulOfShandalar(this);
}
}
class SoulOfShandalarEffect extends OneShotEffect {
public SoulOfShandalarEffect() {
super(Outcome.Damage);
staticText = "Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls";
}
public SoulOfShandalarEffect(final SoulOfShandalarEffect effect) {
super(effect);
}
@Override
public SoulOfShandalarEffect copy() {
return new SoulOfShandalarEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getTargets().get(0).getFirstTarget());
if (player != null) {
player.damage(3, source.getSourceId(), game, false, true);
}
Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (creature != null) {
creature.damage(3, source.getSourceId(), game, false, true);
}
return true;
}
}
class SoulOfShandalarTarget extends TargetPermanent {
public SoulOfShandalarTarget() {
super(0, 1, new FilterCreaturePermanent("creature that the targeted player controls"), false);
}
public SoulOfShandalarTarget(final SoulOfShandalarTarget target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
UUID firstTarget = source.getFirstTarget();
Permanent permanent = game.getPermanent(id);
if (firstTarget != null && permanent != null && permanent.getControllerId().equals(firstTarget)) {
return super.canTarget(id, source, game);
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<UUID>();
MageObject object = game.getObject(sourceId);
for (StackObject item : game.getState().getStack()) {
if (item.getId().equals(sourceId)) {
object = item;
}
if (item.getSourceId().equals(sourceId)) {
object = item;
}
}
if (object instanceof StackObject) {
UUID playerId = ((StackObject) object).getStackAbility().getFirstTarget();
for (UUID targetId : availablePossibleTargets) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.getControllerId().equals(playerId)) {
possibleTargets.add(targetId);
}
}
}
return possibleTargets;
}
@Override
public SoulOfShandalarTarget copy() {
return new SoulOfShandalarTarget(this);
}
}