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package mage.sets.magic2015;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyAllEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author Quercitron
*/
public class SiegeDragon extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Walls your opponents control");
static {
filter.add(new SubtypePredicate("Wall"));
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public SiegeDragon(UUID ownerId) {
super(ownerId, 162, "Siege Dragon", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{R}{R}");
this.expansionSetCode = "M15";
this.subtype.add("Dragon");
this.color.setRed(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DestroyAllEffect(filter), false));
// Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
this.addAbility(new SiegeDragonAttacksTriggeredAbility());
}
public SiegeDragon(final SiegeDragon card) {
super(card);
}
@Override
public SiegeDragon copy() {
return new SiegeDragon(this);
}
}
class SiegeDragonAttacksTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("wall");
static {
filter.add(new SubtypePredicate("Wall"));
}
public SiegeDragonAttacksTriggeredAbility() {
super(Zone.BATTLEFIELD, new SiegeDragonDamageEffect());
}
public SiegeDragonAttacksTriggeredAbility(final SiegeDragonAttacksTriggeredAbility ability) {
super(ability);
}
@Override
public SiegeDragonAttacksTriggeredAbility copy() {
return new SiegeDragonAttacksTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return GameEvent.EventType.ATTACKER_DECLARED.equals(event.getType()) && event.getSourceId().equals(this.getSourceId());
}
@Override
public boolean checkInterveningIfClause(Game game) {
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(getSourceId(), game);
return defendingPlayerId != null && game.getBattlefield().countAll(filter, defendingPlayerId, game) < 1;
}
@Override
public String getRule() {
return "Whenever {this} attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.";
}
}
class SiegeDragonDamageEffect extends OneShotEffect {
public SiegeDragonDamageEffect() {
super(Outcome.Damage);
}
public SiegeDragonDamageEffect(final SiegeDragonDamageEffect effect) {
super(effect);
}
@Override
public SiegeDragonDamageEffect copy() {
return new SiegeDragonDamageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(source.getSourceId(), game);
if (defendingPlayerId != null) {
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new ControllerIdPredicate(defendingPlayerId));
filter.add(Predicates.not(new AbilityPredicate(FlyingAbility.class)));
List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game);
for (Permanent permanent : permanents) {
permanent.damage(2, source.getSourceId(), game, false, true);
}
return true;
}
return false;
}
}