Package mage.sets.magic2015

Source Code of mage.sets.magic2015.Quickling

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package mage.sets.magic2015;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;

/**
*
* @author LevelX2
*/
public class Quickling extends CardImpl {

    public Quickling(UUID ownerId) {
        super(ownerId, 76, "Quickling", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
        this.expansionSetCode = "M15";
        this.subtype.add("Faerie");
        this.subtype.add("Rogue");

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Flying
        this.addAbility(FlyingAbility.getInstance());
        // Flash
        this.addAbility(FlashAbility.getInstance());
        // When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new QuicklingEffect()));
    }

    public Quickling(final Quickling card) {
        super(card);
    }

    @Override
    public Quickling copy() {
        return new Quickling(this);
    }
}
class QuicklingEffect extends OneShotEffect {

    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature you control");
    private static final String effectText = "sacrifice it unless you return another creature you control to its owner's hand";

    static {
        filter.add(new AnotherPredicate());
    }

    QuicklingEffect ( ) {
        super(Outcome.ReturnToHand);
        staticText = effectText;
    }

    QuicklingEffect ( QuicklingEffect effect ) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            boolean targetChosen = false;
            TargetPermanent target = new TargetPermanent(1, 1, filter, false);

            if (target.canChoose(controller.getId(), game)) {
                controller.choose(Outcome.ReturnToHand, target, source.getSourceId(), game);
                Permanent permanent = game.getPermanent(target.getFirstTarget());

                if ( permanent != null ) {
                    targetChosen = true;
                    controller.moveCardToHandWithInfo(permanent, source.getSourceId(), game, Zone.BATTLEFIELD);
                }
            }

            if ( !targetChosen ) {
                new SacrificeSourceEffect().apply(game, source);
            }
            return true;
        }
        return false;
    }

    @Override
    public QuicklingEffect copy() {
        return new QuicklingEffect(this);
    }

}
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