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package mage.sets.magic2015;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.ExileSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterNonlandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class PerilousVault extends CardImpl {
public PerilousVault(UUID ownerId) {
super(ownerId, 224, "Perilous Vault", Rarity.MYTHIC, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "M15";
// {5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PerilousVaultEffect(), new GenericManaCost(5));
ability.addCost(new TapSourceCost());
ability.addCost(new ExileSourceCost());
this.addAbility(ability);
}
public PerilousVault(final PerilousVault card) {
super(card);
}
@Override
public PerilousVault copy() {
return new PerilousVault(this);
}
}
class PerilousVaultEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterNonlandPermanent();
PerilousVaultEffect() {
super(Outcome.Exile);
this.staticText = "Exile all nonland permanents";
}
PerilousVaultEffect(final PerilousVaultEffect effect) {
super(effect);
}
@Override
public PerilousVaultEffect copy() {
return new PerilousVaultEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
controller.moveCardToExileWithInfo(permanent, null, "", source.getSourceId(), game, Zone.HAND);
}
return true;
}
return false;
}
}