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package mage.sets.magic2015;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author Quercitron
*/
public class ParagonOfFierceDefiance extends CardImpl {
private static final FilterCreaturePermanent filterCreatures = new FilterCreaturePermanent("red creatures");
private static final FilterControlledCreaturePermanent filterCreature = new FilterControlledCreaturePermanent("another target red creature you control");
static {
filterCreatures.add(new ColorPredicate(ObjectColor.RED));
filterCreature.add(new AnotherPredicate());
filterCreature.add(new ColorPredicate(ObjectColor.RED));
}
public ParagonOfFierceDefiance(UUID ownerId) {
super(ownerId, 158, "Paragon of Fierce Defiance", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.expansionSetCode = "M15";
this.subtype.add("Human");
this.subtype.add("Warrior");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Other red creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterCreatures, true)));
// {R}, {T}: Another target red creature you control gains haste until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{R}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent(filterCreature));
this.addAbility(ability);
}
public ParagonOfFierceDefiance(final ParagonOfFierceDefiance card) {
super(card);
}
@Override
public ParagonOfFierceDefiance copy() {
return new ParagonOfFierceDefiance(this);
}
}