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package mage.sets.magic2015;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterNonlandPermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPermanent;
/**
*
* @author LevelX2
*/
public class JaceTheLivingGuildpact extends CardImpl {
private static final FilterPermanent filter = new FilterNonlandPermanent("another target nonland permanent");
static {
filter.add(new AnotherPredicate());
}
public JaceTheLivingGuildpact(UUID ownerId) {
super(ownerId, 62, "Jace, the Living Guildpact", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{U}{U}");
this.expansionSetCode = "M15";
this.subtype.add("Jace");
this.color.setBlue(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(5)), false));
// +1: Look at the top two cards of your library. Put one of them into your graveyard.
Effect effect = new LookLibraryAndPickControllerEffect(
new StaticValue(2), false, new StaticValue(1), new FilterCard(), Zone.LIBRARY, true, false, false, Zone.GRAVEYARD, false);
effect.setText("Look at the top two cards of your library. Put one of them into your graveyard");
this.addAbility(new LoyaltyAbility(effect, 1));
// -3: Return another target nonland permanent to its owner's hand.
LoyaltyAbility ability = new LoyaltyAbility(new ReturnToHandTargetEffect(), -3);
ability.addTarget(new TargetPermanent(filter));
this.addAbility(ability);
// -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
this.addAbility(new LoyaltyAbility(new JaceTheLivingGuildpactEffect(), -8));
}
public JaceTheLivingGuildpact(final JaceTheLivingGuildpact card) {
super(card);
}
@Override
public JaceTheLivingGuildpact copy() {
return new JaceTheLivingGuildpact(this);
}
}
class JaceTheLivingGuildpactEffect extends OneShotEffect {
public JaceTheLivingGuildpactEffect() {
super(Outcome.Neutral);
staticText = "Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards";
}
public JaceTheLivingGuildpactEffect(final JaceTheLivingGuildpactEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId: controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null) {
player.getLibrary().addAll(player.getHand().getCards(game), game);
player.getLibrary().addAll(player.getGraveyard().getCards(game), game);
player.shuffleLibrary(game);
player.getHand().clear();
player.getGraveyard().clear();
}
}
controller.drawCards(7, game);
return true;
}
return false;
}
@Override
public JaceTheLivingGuildpactEffect copy() {
return new JaceTheLivingGuildpactEffect(this);
}
}