/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2014;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.common.TapTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;
/**
*
* @author LevelX2
*/
public class TidebinderMage extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("red or green creature an opponent controls");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
filter.add(Predicates.or(new ColorPredicate(ObjectColor.RED), new ColorPredicate(ObjectColor.GREEN)));
}
public TidebinderMage(UUID ownerId) {
super(ownerId, 73, "Tidebinder Mage", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{U}{U}");
this.expansionSetCode = "M14";
this.subtype.add("Merfolk");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls.
// That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), false);
ability.addEffect(new TidebinderMageEffect());
Target target = new TargetCreaturePermanent(filter);
ability.addTarget(target);
this.addAbility(ability);
this.addWatcher(new TidebinderMageWatcher());
}
public TidebinderMage(final TidebinderMage card) {
super(card);
}
@Override
public TidebinderMage copy() {
return new TidebinderMage(this);
}
}
class TidebinderMageEffect extends ContinuousRuleModifiyingEffectImpl {
public TidebinderMageEffect() {
super(Duration.OneUse, Outcome.Detriment, false, false);
this.staticText = "That creature doesn't untap during its controller's untap step for as long as you control {this}";
}
public TidebinderMageEffect(final TidebinderMageEffect effect) {
super(effect);
}
@Override
public TidebinderMageEffect copy() {
return new TidebinderMageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// Source must be on the battlefield (it's neccessary to check here because if as response to the enter
// the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
// event will happen before this effect is applied ever)
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
discard();
return false;
}
if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
if (event.getTargetId().equals(source.getSourceId())) {
discard();
return false;
}
}
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
discard();
return false;
}
}
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && game.getActivePlayerId().equals(permanent.getControllerId())) {
return true;
}
}
}
return false;
}
}
class TidebinderMageWatcher extends Watcher {
TidebinderMageWatcher () {
super("ControlLost", WatcherScope.CARD);
}
TidebinderMageWatcher(TidebinderMageWatcher watcher) {
super(watcher);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.LOST_CONTROL && event.getPlayerId().equals(controllerId) && event.getTargetId().equals(sourceId)) {
condition = true;
game.replaceEvent(event);
return;
}
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
condition = true;
game.replaceEvent(event);
}
}
}
@Override
public void reset() {
//don't reset condition each turn - only when this leaves the battlefield
}
@Override
public TidebinderMageWatcher copy() {
return new TidebinderMageWatcher(this);
}
}