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package mage.sets.magic2014;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.counters.CounterType;
import mage.filter.FilterSpell;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.permanent.token.BeastToken;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class PrimevalBounty extends CardImpl {
private static final FilterSpell filterCreature = new FilterSpell("a creature spell");
private static final FilterSpell filterNonCreature = new FilterSpell("a noncreature spell");
static {
filterCreature.add(new CardTypePredicate(CardType.CREATURE));
filterNonCreature.add(Predicates.not(new CardTypePredicate(CardType.CREATURE)));
}
public PrimevalBounty(UUID ownerId) {
super(ownerId, 190, "Primeval Bounty", Rarity.MYTHIC, new CardType[]{CardType.ENCHANTMENT}, "{5}{G}");
this.expansionSetCode = "M14";
this.color.setGreen(true);
// Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
this.addAbility(new SpellCastControllerTriggeredAbility(new CreateTokenEffect(new BeastToken()), filterCreature, false));
// Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(3));
Ability ability = new SpellCastControllerTriggeredAbility(effect, filterNonCreature, false);
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
// Whenever a land enters the battlefield under your control, you gain 3 life.
effect = new GainLifeEffect(3);
ability = new EntersBattlefieldControlledTriggeredAbility(effect, new FilterLandPermanent("a land"));
this.addAbility(ability);
}
public PrimevalBounty(final PrimevalBounty card) {
super(card);
}
@Override
public PrimevalBounty copy() {
return new PrimevalBounty(this);
}
}