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package mage.sets.magic2014;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BecomesTargetTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class DismissIntoDream extends CardImpl {
public DismissIntoDream(UUID ownerId) {
super(ownerId, 50, "Dismiss into Dream", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{6}{U}");
this.expansionSetCode = "M14";
this.color.setBlue(true);
// Each creature your opponents control is an Illusion in addition to its other types
// and has "When this creature becomes the target of a spell or ability, sacrifice it."
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DismissIntoDreamEffect()));
}
public DismissIntoDream(final DismissIntoDream card) {
super(card);
}
@Override
public DismissIntoDream copy() {
return new DismissIntoDream(this);
}
}
class DismissIntoDreamEffect extends ContinuousEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
DismissIntoDreamEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
this.staticText = "Each creature your opponents control is an Illusion in addition to its other types and has \"When this creature becomes the target of a spell or ability, sacrifice it.\"";
}
DismissIntoDreamEffect(final DismissIntoDreamEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public DismissIntoDreamEffect copy() {
return new DismissIntoDreamEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (Permanent object: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
object.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), source.getSourceId(), game);
break;
case TypeChangingEffects_4:
if (!object.getSubtype().contains("Illusion")) {
object.getSubtype().add("Illusion");
}
break;
}
}
return true;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}