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package mage.sets.magic2014;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author Plopman
*/
public class BubblingCauldron extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a creature named Festering Newt");
static {
filter.add(new NamePredicate("Festering Newt"));
}
public BubblingCauldron(UUID ownerId) {
super(ownerId, 205, "Bubbling Cauldron", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "M14";
// {1}, {T}, Sacrifice a creature: You gain 4 life.
Ability ability1 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(4), new ManaCostsImpl("{1}"));
ability1.addCost(new TapSourceCost());
ability1.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, new FilterControlledCreaturePermanent("a creature"), true)));
this.addAbility(ability1);
// {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BubblingCauldronEffect(), new ManaCostsImpl("{1}"));
ability2.addCost(new TapSourceCost());
ability2.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true)));
this.addAbility(ability2);
}
public BubblingCauldron(final BubblingCauldron card) {
super(card);
}
@Override
public BubblingCauldron copy() {
return new BubblingCauldron(this);
}
}
class BubblingCauldronEffect extends OneShotEffect {
public BubblingCauldronEffect() {
super(Outcome.Damage);
staticText = "Each opponent loses 4 life. You gain life equal to the life lost this way";
}
public BubblingCauldronEffect(final BubblingCauldronEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
int damage = 0;
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
damage += opponent.loseLife(4, game);
}
game.getPlayer(source.getControllerId()).gainLife(damage, game);
return true;
}
@Override
public BubblingCauldronEffect copy() {
return new BubblingCauldronEffect(this);
}
}