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package mage.sets.magic2014;
import java.util.LinkedList;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth using LevelX2 tech
*/
public class BanisherPriest extends CardImpl {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
static {
filter.add(new ControllerPredicate(TargetController.OPPONENT));
}
public BanisherPriest(UUID ownerId) {
super(ownerId, 7, "Banisher Priest", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
this.expansionSetCode = "M14";
this.subtype.add("Human");
this.subtype.add("Cleric");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
Ability ability = new EntersBattlefieldTriggeredAbility(new BanisherPriestExileEffect());
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
// Implemented as triggered effect that doesn't uses the stack (implementation with watcher does not work correctly because if the returned creature
// has a DiesTriggeredAll ability it triggers for the dying Banish Priest, what shouldn't happen)
this.addAbility(new BanisherPriestReturnExiledAbility());
}
public BanisherPriest(final BanisherPriest card) {
super(card);
}
@Override
public BanisherPriest copy() {
return new BanisherPriest(this);
}
}
class BanisherPriestExileEffect extends OneShotEffect {
public BanisherPriestExileEffect() {
super(Outcome.Benefit);
this.staticText = "exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>";
}
public BanisherPriestExileEffect(final BanisherPriestExileEffect effect) {
super(effect);
}
@Override
public BanisherPriestExileEffect copy() {
return new BanisherPriestExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
// If Banisher Priest leaves the battlefield before its triggered ability resolves,
// the target creature won't be exiled.
if (permanent != null) {
return new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
}
return false;
}
}
/**
* Returns the exiled card as Banisher Priest leaves battlefield
* Uses no stack
* @author LevelX2
*/
class BanisherPriestReturnExiledAbility extends TriggeredAbilityImpl {
public BanisherPriestReturnExiledAbility() {
super(Zone.BATTLEFIELD, new ReturnExiledCreatureEffect());
this.usesStack = false;
this.setRuleVisible(false);
}
public BanisherPriestReturnExiledAbility(final BanisherPriestReturnExiledAbility ability) {
super(ability);
}
@Override
public BanisherPriestReturnExiledAbility copy() {
return new BanisherPriestReturnExiledAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
return true;
}
}
return false;
}
}
class ReturnExiledCreatureEffect extends OneShotEffect {
public ReturnExiledCreatureEffect() {
super(Outcome.Benefit);
this.staticText = "Return exiled creature";
}
public ReturnExiledCreatureEffect(final ReturnExiledCreatureEffect effect) {
super(effect);
}
@Override
public ReturnExiledCreatureEffect copy() {
return new ReturnExiledCreatureEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ExileZone exile = game.getExile().getExileZone(source.getSourceId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (exile != null && sourceObject != null) {
LinkedList<UUID> cards = new LinkedList<>(exile);
for (UUID cardId : cards) {
Card card = game.getCard(cardId);
card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
game.informPlayers(new StringBuilder(sourceObject.getLogName()).append(": ").append(card.getName()).append(" returns to battlefield from exile").toString());
}
exile.clear();
return true;
}
return false;
}
}