Package mage.sets.magic2012

Source Code of mage.sets.magic2012.TimelyReinforcementsEffect

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package mage.sets.magic2012;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.token.SoldierToken;
import mage.players.Player;

import java.util.UUID;

/**
* @author nantuko
*/
public class TimelyReinforcements extends CardImpl {

    public TimelyReinforcements(UUID ownerId) {
        super(ownerId, 40, "Timely Reinforcements", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{W}");
        this.expansionSetCode = "M12";
        this.color.setWhite(true);

        // If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
        this.getSpellAbility().addEffect(new TimelyReinforcementsEffect());
    }

    public TimelyReinforcements(final TimelyReinforcements card) {
        super(card);
    }

    @Override
    public TimelyReinforcements copy() {
        return new TimelyReinforcements(this);
    }
}

class TimelyReinforcementsEffect extends OneShotEffect {

    public TimelyReinforcementsEffect() {
        super(Outcome.Benefit);
        staticText = "If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield";
    }

    public TimelyReinforcementsEffect(TimelyReinforcementsEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            boolean lessCreatures = false;
            boolean lessLife = false;
            FilterPermanent filter= new FilterCreaturePermanent();
            int count = game.getBattlefield().countAll(filter, controller.getId(), game);
            for (UUID uuid : game.getOpponents(controller.getId())) {
                Player opponent = game.getPlayer(uuid);
                if (opponent != null) {
                    if (opponent.getLife() > controller.getLife()) {
                         lessLife = true;
                    }
                    if (game.getBattlefield().countAll(filter, uuid, game) > count) {
                        lessCreatures = true;
                    }
                }
                if ( lessLife && lessCreatures) { // no need to search further
                    break;
                }
            }
            if (lessLife) {
                controller.gainLife(6, game);
            }
            if (lessCreatures) {
                Effect effect = new CreateTokenEffect(new SoldierToken(), 3);
                effect.apply(game, source);
            }
            return true;
        }
        return false;
    }

    @Override
    public TimelyReinforcementsEffect copy() {
        return new TimelyReinforcementsEffect(this);
    }
}
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