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package mage.sets.magic2012;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.token.SoldierToken;
import mage.players.Player;
import java.util.UUID;
/**
* @author nantuko
*/
public class TimelyReinforcements extends CardImpl {
public TimelyReinforcements(UUID ownerId) {
super(ownerId, 40, "Timely Reinforcements", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{W}");
this.expansionSetCode = "M12";
this.color.setWhite(true);
// If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
this.getSpellAbility().addEffect(new TimelyReinforcementsEffect());
}
public TimelyReinforcements(final TimelyReinforcements card) {
super(card);
}
@Override
public TimelyReinforcements copy() {
return new TimelyReinforcements(this);
}
}
class TimelyReinforcementsEffect extends OneShotEffect {
public TimelyReinforcementsEffect() {
super(Outcome.Benefit);
staticText = "If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield";
}
public TimelyReinforcementsEffect(TimelyReinforcementsEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
boolean lessCreatures = false;
boolean lessLife = false;
FilterPermanent filter= new FilterCreaturePermanent();
int count = game.getBattlefield().countAll(filter, controller.getId(), game);
for (UUID uuid : game.getOpponents(controller.getId())) {
Player opponent = game.getPlayer(uuid);
if (opponent != null) {
if (opponent.getLife() > controller.getLife()) {
lessLife = true;
}
if (game.getBattlefield().countAll(filter, uuid, game) > count) {
lessCreatures = true;
}
}
if ( lessLife && lessCreatures) { // no need to search further
break;
}
}
if (lessLife) {
controller.gainLife(6, game);
}
if (lessCreatures) {
Effect effect = new CreateTokenEffect(new SoldierToken(), 3);
effect.apply(game, source);
}
return true;
}
return false;
}
@Override
public TimelyReinforcementsEffect copy() {
return new TimelyReinforcementsEffect(this);
}
}