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package mage.sets.magic2012;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken;
import mage.game.permanent.token.Token;
import java.util.UUID;
/**
* @author nantuko
*/
public class ThroneOfEmpires extends CardImpl {
public ThroneOfEmpires(UUID ownerId) {
super(ownerId, 221, "Throne of Empires", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "M12";
// {1}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ThroneOfEmpiresEffect(), new GenericManaCost(1));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public ThroneOfEmpires(final ThroneOfEmpires card) {
super(card);
}
@Override
public ThroneOfEmpires copy() {
return new ThroneOfEmpires(this);
}
}
class ThroneOfEmpiresEffect extends OneShotEffect {
public ThroneOfEmpiresEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires";
}
public ThroneOfEmpiresEffect(ThroneOfEmpiresEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
boolean scepter = false;
boolean crown = false;
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) {
if (permanent.getName().equals("Scepter of Empires")) {
scepter = true;
} else if (permanent.getName().equals("Crown of Empires")) {
crown = true;
}
if (scepter && crown) break;
}
Token soldier = new SoldierToken();
int count = scepter && crown ? 5 : 1;
soldier.putOntoBattlefield(count, game, source.getSourceId(), source.getControllerId());
return false;
}
@Override
public ThroneOfEmpiresEffect copy() {
return new ThroneOfEmpiresEffect(this);
}
}