Package mage.sets.magic2012

Source Code of mage.sets.magic2012.PhantasmalImage

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.magic2012;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BecomesTargetTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.EntersBattlefieldEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.util.functions.ApplyToPermanent;

/**
*
* @author North
*/
public class PhantasmalImage extends CardImpl {

    private static final String abilityText = "You may have {this} enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains \"When this creature becomes the target of a spell or ability, sacrifice it.\"";

    public PhantasmalImage(UUID ownerId) {
        super(ownerId, 72, "Phantasmal Image", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{U}");
        this.expansionSetCode = "M12";
        this.subtype.add("Illusion");

        this.color.setBlue(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(0);

        // You may have Phantasmal Image enter the battlefield as a copy of any creature
        // on the battlefield, except it's an Illusion in addition to its other types and
        // it gains "When this creature becomes the target of a spell or ability, sacrifice it."
        Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new EntersBattlefieldEffect(
                new PhantasmalImageCopyEffect(), abilityText, true));
        this.addAbility(ability);
    }

    public PhantasmalImage(final PhantasmalImage card) {
        super(card);
    }

    @Override
    public PhantasmalImage copy() {
        return new PhantasmalImage(this);
    }
}

class PhantasmalImageCopyEffect extends OneShotEffect {

    public PhantasmalImageCopyEffect() {
        super(Outcome.Copy);
    }

    public PhantasmalImageCopyEffect(final PhantasmalImageCopyEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        Permanent sourcePermanent = game.getPermanent(source.getSourceId());
        if (player != null && sourcePermanent != null) {
            Target target = new TargetPermanent(new FilterCreaturePermanent());
            target.setNotTarget(true);
            if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
                player.choose(Outcome.Copy, target, source.getSourceId(), game);
                Permanent copyFromPermanent = game.getPermanent(target.getFirstTarget());
                if (copyFromPermanent != null) {
                    game.copyPermanent(copyFromPermanent, sourcePermanent, source, new ApplyToPermanent() {
                        @Override
                        public Boolean apply(Game game, Permanent permanent) {
                            if (!permanent.getSubtype().contains("Illusion")) {
                                permanent.getSubtype().add("Illusion");
                            }
                            permanent.addAbility(new BecomesTargetTriggeredAbility(new SacrificeSourceEffect()), game);
                            return true;
                        }
                    });

                    return true;
                }
            }
        }
        return false;
    }

    @Override
    public PhantasmalImageCopyEffect copy() {
        return new PhantasmalImageCopyEffect(this);
    }
}
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