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package mage.sets.magic2012;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import java.util.UUID;
/**
* @author nantuko
*/
public class JaceMemoryAdept extends CardImpl {
public JaceMemoryAdept(UUID ownerId) {
super(ownerId, 58, "Jace, Memory Adept", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{U}{U}");
this.expansionSetCode = "M12";
this.subtype.add("Jace");
this.color.setBlue(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
// +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
LoyaltyAbility ability1 = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1);
ability1.addEffect(new PutLibraryIntoGraveTargetEffect(1));
ability1.addTarget(new TargetPlayer());
this.addAbility(ability1);
// 0: Target player puts the top ten cards of his or her library into his or her graveyard.
LoyaltyAbility ability2 = new LoyaltyAbility(new PutLibraryIntoGraveTargetEffect(10), 0);
ability2.addTarget(new TargetPlayer());
this.addAbility(ability2);
// -7: Any number of target players each draw twenty cards.
LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7);
ability3.addTarget(new TargetPlayer(0, Integer.MAX_VALUE, false)); //any number
this.addAbility(ability3);
}
public JaceMemoryAdept(final JaceMemoryAdept card) {
super(card);
}
@Override
public JaceMemoryAdept copy() {
return new JaceMemoryAdept(this);
}
}
class JaceMemoryAdeptEffect extends DrawCardTargetEffect {
public JaceMemoryAdeptEffect(int amount) {
super(amount);
staticText = "Any number of target players each draw twenty cards";
}
public JaceMemoryAdeptEffect(final DrawCardTargetEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID target : targetPointer.getTargets(game, source)) {
Player player = game.getPlayer(target);
if (player != null) {
player.drawCards(amount.calculate(game, source, this), game);
}
}
return true;
}
@Override
public String getText(Mode mode) {
return staticText;
}
public JaceMemoryAdeptEffect copy() {
return new JaceMemoryAdeptEffect(this);
}
}