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package mage.sets.magic2012;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author nantuko
*/
public class GoblinBangchuckers extends CardImpl {
public GoblinBangchuckers(UUID ownerId) {
super(ownerId, 137, "Goblin Bangchuckers", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}{R}");
this.expansionSetCode = "M12";
this.subtype.add("Goblin");
this.subtype.add("Warrior");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {t}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinBangchuckersEffect(), new TapSourceCost());
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}
public GoblinBangchuckers(final GoblinBangchuckers card) {
super(card);
}
@Override
public GoblinBangchuckers copy() {
return new GoblinBangchuckers(this);
}
}
class GoblinBangchuckersEffect extends OneShotEffect {
public GoblinBangchuckersEffect() {
super(Outcome.Damage);
staticText = "{tap}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself";
}
public GoblinBangchuckersEffect(GoblinBangchuckersEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.flipCoin(game)) {
Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
if (permanent != null) {
permanent.damage(2, source.getSourceId(), game, false, true);
return true;
}
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
player.damage(2, source.getSourceId(), game, false, true);
return true;
}
} else {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.damage(2, source.getSourceId(), game, false, true);
return true;
}
}
}
return false;
}
@Override
public GoblinBangchuckersEffect copy() {
return new GoblinBangchuckersEffect(this);
}
}