Package mage.sets.magic2012

Source Code of mage.sets.magic2012.BloodlordOfVaasgoth

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package mage.sets.magic2012;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SpellCastControllerTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BloodthirstAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.FilterSpell;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;

/**
* @author nantuko
*/
public class BloodlordOfVaasgoth extends CardImpl {

    private static final FilterSpell filter = new FilterSpell("a Vampire creature spell");

    static {
        filter.add(new CardTypePredicate(CardType.CREATURE));
        filter.add(new SubtypePredicate("Vampire"));
    }

    public BloodlordOfVaasgoth(UUID ownerId) {
        super(ownerId, 82, "Bloodlord of Vaasgoth", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
        this.expansionSetCode = "M12";
        this.subtype.add("Vampire");
        this.subtype.add("Warrior");

        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Bloodthirst 3
        this.addAbility(new BloodthirstAbility(3));

        this.addAbility(FlyingAbility.getInstance());

        // Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
        this.addAbility(new SpellCastControllerTriggeredAbility(new BloodlordOfVaasgothEffect(), filter, false, true));
    }

    public BloodlordOfVaasgoth(final BloodlordOfVaasgoth card) {
        super(card);
    }

    @Override
    public BloodlordOfVaasgoth copy() {
        return new BloodlordOfVaasgoth(this);
    }
}

class BloodlordOfVaasgothEffect extends ContinuousEffectImpl {

    private Ability ability = new BloodthirstAbility(3);

    public BloodlordOfVaasgothEffect() {
        super(Duration.OneUse, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
        staticText = "it gains bloodthirst 3";
    }

    public BloodlordOfVaasgothEffect(final BloodlordOfVaasgothEffect effect) {
        super(effect);
        this.ability = effect.ability.copy();
    }

    @Override
    public BloodlordOfVaasgothEffect copy() {
        return new BloodlordOfVaasgothEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Spell object = game.getStack().getSpell(targetPointer.getFirst(game, source));
        if (object != null) {
            Permanent permanent = game.getPermanent(object.getSourceId());
            if (permanent != null) {
                permanent.addAbility(ability, source.getSourceId(), game);
                return true;
            }
        } else {
            used = true;
        }
        return false;
    }

}
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