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package mage.sets.magic2012;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
* @author nantuko
*/
public class AdaptiveAutomaton extends CardImpl {
public AdaptiveAutomaton(UUID ownerId) {
super(ownerId, 201, "Adaptive Automaton", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
this.expansionSetCode = "M12";
this.subtype.add("Construct");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// As Adaptive Automaton enters the battlefield, choose a creature type.
this.addAbility(new AsEntersBattlefieldAbility(new AdaptiveAutomatonEffect()));
// Adaptive Automaton is the chosen type in addition to its other types.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
// Other creatures you control of the chosen type get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonBoostControlledEffect()));
}
public AdaptiveAutomaton(final AdaptiveAutomaton card) {
super(card);
}
@Override
public AdaptiveAutomaton copy() {
return new AdaptiveAutomaton(this);
}
}
class AdaptiveAutomatonEffect extends OneShotEffect {
public AdaptiveAutomatonEffect() {
super(Outcome.BoostCreature);
staticText = "choose a creature type";
}
public AdaptiveAutomatonEffect(final AdaptiveAutomatonEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
Choice typeChoice = new ChoiceImpl(true);
typeChoice.setMessage("Choose creature type");
typeChoice.setChoices(CardRepository.instance.getCreatureTypes());
while (!player.choose(Outcome.BoostCreature, typeChoice, game)) {
if (!player.isInGame()) {
return false;
}
}
game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + typeChoice.getChoice());
game.getState().setValue(permanent.getId() + "_type", typeChoice.getChoice());
permanent.addInfo("chosen type", "<i>Chosen type: " + typeChoice.getChoice().toString() + "</i>");
}
return false;
}
@Override
public AdaptiveAutomatonEffect copy() {
return new AdaptiveAutomatonEffect(this);
}
}
class AdaptiveAutomatonAddSubtypeEffect extends ContinuousEffectImpl {
public AdaptiveAutomatonAddSubtypeEffect() {
super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
staticText = "{this} is the chosen type in addition to its other types";
}
public AdaptiveAutomatonAddSubtypeEffect(final AdaptiveAutomatonAddSubtypeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null && !permanent.getSubtype().contains(subtype)) {
permanent.getSubtype().add(subtype);
}
}
return true;
}
@Override
public AdaptiveAutomatonAddSubtypeEffect copy() {
return new AdaptiveAutomatonAddSubtypeEffect(this);
}
}
class AdaptiveAutomatonBoostControlledEffect extends ContinuousEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public AdaptiveAutomatonBoostControlledEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Other creatures you control of the chosen type get +1/+1";
}
public AdaptiveAutomatonBoostControlledEffect(final AdaptiveAutomatonBoostControlledEffect effect) {
super(effect);
}
@Override
public AdaptiveAutomatonBoostControlledEffect copy() {
return new AdaptiveAutomatonBoostControlledEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
String subtype = (String) game.getState().getValue(permanent.getId() + "_type");
if (subtype != null) {
for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
if (!perm.getId().equals(source.getSourceId()) && perm.hasSubtype(subtype)) {
perm.addPower(1);
perm.addToughness(1);
}
}
}
}
return true;
}
}