/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.magic2011;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.GainLifeEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.stack.StackObject;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ObstinateBaloth extends CardImpl {
public ObstinateBaloth(UUID ownerId) {
super(ownerId, 188, "Obstinate Baloth", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
this.expansionSetCode = "M11";
this.subtype.add("Beast");
this.color.setGreen(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// When Obstinate Baloth enters the battlefield, you gain 4 life.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(4), false));
// If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.HAND, new ObstinateBalothEffect()));
}
public ObstinateBaloth(final ObstinateBaloth card) {
super(card);
}
@Override
public ObstinateBaloth copy() {
return new ObstinateBaloth(this);
}
}
class ObstinateBalothEffect extends ReplacementEffectImpl {
public ObstinateBalothEffect() {
super(Duration.EndOfGame, Outcome.PutCardInPlay);
staticText = "If a spell or ability an opponent controls causes you to discard {this}, put it onto the battlefield instead of putting it into your graveyard";
}
public ObstinateBalothEffect(final ObstinateBalothEffect effect) {
super(effect);
}
@Override
public ObstinateBalothEffect copy() {
return new ObstinateBalothEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zcEvent = (ZoneChangeEvent) event;
if (zcEvent.getFromZone() == Zone.HAND && zcEvent.getToZone() == Zone.GRAVEYARD) {
StackObject spell = game.getStack().getStackObject(event.getSourceId());
if (spell != null && game.getOpponents(source.getControllerId()).contains(spell.getControllerId())) {
return true;
}
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
Player owner = game.getPlayer(card.getOwnerId());
if (owner != null) {
if (owner.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId())) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DISCARDED_CARD, card.getId(), source.getSourceId(), owner.getId()));
return true;
}
}
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return apply(game, source);
}
}