Package mage.sets.magic2011

Source Code of mage.sets.magic2011.BloodcrazedGoblinEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.magic2011;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.RestrictionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.watchers.common.BloodthirstWatcher;

/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class BloodcrazedGoblin extends CardImpl {

    public BloodcrazedGoblin(UUID ownerId) {
        super(ownerId, 125, "Bloodcrazed Goblin", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{R}");
        this.expansionSetCode = "M11";
        this.subtype.add("Goblin");
        this.subtype.add("Berserker");
        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BloodcrazedGoblinEffect()));
    }

    public BloodcrazedGoblin(final BloodcrazedGoblin card) {
        super(card);
    }

    @Override
    public BloodcrazedGoblin copy() {
        return new BloodcrazedGoblin(this);
    }

}

class BloodcrazedGoblinEffect extends RestrictionEffect {

    public BloodcrazedGoblinEffect() {
        super(Duration.WhileOnBattlefield);
        staticText = "{this} can't attack unless an opponent has been dealt damage this turn";
    }

    public BloodcrazedGoblinEffect(final BloodcrazedGoblinEffect effect) {
        super(effect);
    }

    @Override
    public BloodcrazedGoblinEffect copy() {
        return new BloodcrazedGoblinEffect(this);
    }

    @Override
    public boolean canAttack(Game game) {
        return false;
    }

    @Override
    public boolean applies(Permanent permanent, Ability source, Game game) {
        BloodthirstWatcher watcher = (BloodthirstWatcher) game.getState().getWatchers().get("DamagedOpponents", source.getControllerId());
        return !watcher.conditionMet();
    }
}
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