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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.magic2011;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.RestrictionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.watchers.common.BloodthirstWatcher;
/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class BloodcrazedGoblin extends CardImpl {
public BloodcrazedGoblin(UUID ownerId) {
super(ownerId, 125, "Bloodcrazed Goblin", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{R}");
this.expansionSetCode = "M11";
this.subtype.add("Goblin");
this.subtype.add("Berserker");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BloodcrazedGoblinEffect()));
}
public BloodcrazedGoblin(final BloodcrazedGoblin card) {
super(card);
}
@Override
public BloodcrazedGoblin copy() {
return new BloodcrazedGoblin(this);
}
}
class BloodcrazedGoblinEffect extends RestrictionEffect {
public BloodcrazedGoblinEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can't attack unless an opponent has been dealt damage this turn";
}
public BloodcrazedGoblinEffect(final BloodcrazedGoblinEffect effect) {
super(effect);
}
@Override
public BloodcrazedGoblinEffect copy() {
return new BloodcrazedGoblinEffect(this);
}
@Override
public boolean canAttack(Game game) {
return false;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
BloodthirstWatcher watcher = (BloodthirstWatcher) game.getState().getWatchers().get("DamagedOpponents", source.getControllerId());
return !watcher.conditionMet();
}
}