/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.magic2010;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SkipNextUntapTargetEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Sleep extends CardImpl {
public Sleep(UUID ownerId) {
super(ownerId, 71, "Sleep", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{U}{U}");
this.expansionSetCode = "M10";
this.color.setBlue(true);
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new SleepEffect());
}
public Sleep(final Sleep card) {
super(card);
}
@Override
public Sleep copy() {
return new Sleep(this);
}
}
class SleepEffect extends OneShotEffect {
public SleepEffect() {
super(Outcome.Tap);
staticText = "Tap all creatures target player controls. Those creatures don't untap during that player's next untap step";
}
public SleepEffect(final SleepEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
for (Permanent creature: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), player.getId(), game)) {
creature.tap(game);
ContinuousEffect effect = new SkipNextUntapTargetEffect();
effect.setTargetPointer(new FixedTarget(creature.getId()));
game.addEffect(effect, source);
}
return true;
}
return false;
}
@Override
public SleepEffect copy() {
return new SleepEffect(this);
}
}