Package mage.sets.magic2010

Source Code of mage.sets.magic2010.IgniteDisorder

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.sets.magic2010;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.ObjectColor;
import mage.abilities.effects.common.DamageMultiEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.target.common.TargetCreaturePermanentAmount;

/**
*
* @author North
*/
public class IgniteDisorder extends CardImpl {

    private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("white and/or blue creatures");

    static {
        filter.add(Predicates.or(
                new ColorPredicate(ObjectColor.WHITE),
                new ColorPredicate(ObjectColor.BLUE)));
    }

    public IgniteDisorder(UUID ownerId) {
        super(ownerId, 141, "Ignite Disorder", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{1}{R}");
        this.expansionSetCode = "M10";

        this.color.setRed(true);

        // Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
        this.getSpellAbility().addEffect(new DamageMultiEffect(3));
        this.getSpellAbility().addTarget(new TargetCreaturePermanentAmount(3, filter));
    }

    public IgniteDisorder(final IgniteDisorder card) {
        super(card);
    }

    @Override
    public IgniteDisorder copy() {
        return new IgniteDisorder(this);
    }
}
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