/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.sets.magic2010;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class AwakenerDruid extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("Forest");
static {
filter.add(new SubtypePredicate("Forest"));
}
public AwakenerDruid(UUID ownerId) {
super(ownerId, 167, "Awakener Druid", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "M10";
this.color.setGreen(true);
this.subtype.add("Human");
this.subtype.add("Druid");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false);
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
}
public AwakenerDruid(final AwakenerDruid card) {
super(card);
}
@Override
public AwakenerDruid copy() {
return new AwakenerDruid(this);
}
}
class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect {
public AwakenerDruidBecomesCreatureEffect() {
super(new AwakenerDruidToken(), "land", Duration.WhileOnBattlefield);
}
public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) {
super(effect);
}
@Override
public AwakenerDruidBecomesCreatureEffect copy() {
return new AwakenerDruidBecomesCreatureEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null) {
this.discard();
return false;
}
return super.apply(layer, sublayer, source, game);
}
@Override
public String getText(Mode mode) {
return "target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land";
}
}
class AwakenerDruidToken extends Token {
public AwakenerDruidToken() {
super("", "4/5 green Treefolk creature as long as {this} is on the battlefield");
cardType.add(CardType.CREATURE);
subtype.add("Treefolk");
color.setGreen(true);
power = new MageInt(4);
toughness = new MageInt(5);
}
}