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package mage.sets.limitedalpha;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.dynamicvalue.common.TargetPermanentPowerCount;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.Watcher;
import mage.watchers.common.AttackedThisTurnWatcher;
/**
*
* @author LevelX2
*/
public class Berserk extends CardImpl {
public Berserk(UUID ownerId) {
super(ownerId, 94, "Berserk", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{G}");
this.expansionSetCode = "LEA";
this.color.setGreen(true);
// Cast Berserk only before the combat damage step. (Zone = all because it can be at least graveyard or hand)
this.addAbility(new SimpleStaticAbility(Zone.ALL, new BerserkReplacementEffect()));
this.addWatcher(new CombatDamageStepStartedWatcher());
// Target creature gains trample and gets +X/+0 until end of turn, where X is its power.
// At the beginning of the next end step, destroy that creature if it attacked this turn.
Effect effect = new GainAbilityTargetEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
effect.setText("Target creature gains trample");
this.getSpellAbility().addEffect(effect);
effect = new BoostTargetEffect(new TargetPermanentPowerCount(), new StaticValue(0), Duration.EndOfTurn);
effect.setText("and gets +X/+0 until end of turn, where X is its power");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addEffect(new BerserkDestroyEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.addWatcher(new AttackedThisTurnWatcher());
}
public Berserk(final Berserk card) {
super(card);
}
@Override
public Berserk copy() {
return new Berserk(this);
}
}
class BerserkReplacementEffect extends ContinuousRuleModifiyingEffectImpl {
BerserkReplacementEffect() {
super(Duration.EndOfGame, Outcome.Detriment);
staticText = "Cast {this} only before the combat damage step";
}
BerserkReplacementEffect(final BerserkReplacementEffect effect) {
super(effect);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType().equals(GameEvent.EventType.CAST_SPELL) && event.getSourceId().equals(source.getSourceId())) {
CombatDamageStepStartedWatcher watcher = (CombatDamageStepStartedWatcher) game.getState().getWatchers().get("CombatDamageStepStarted");
return watcher == null || watcher.conditionMet();
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public BerserkReplacementEffect copy() {
return new BerserkReplacementEffect(this);
}
}
class CombatDamageStepStartedWatcher extends Watcher {
public CombatDamageStepStartedWatcher() {
super("CombatDamageStepStarted", WatcherScope.GAME);
}
public CombatDamageStepStartedWatcher(final CombatDamageStepStartedWatcher watcher) {
super(watcher);
}
@Override
public void watch(GameEvent event, Game game) {
// if no damage happens, the first event after is END_COMBAT_STEP_PRE
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE || event.getType() == GameEvent.EventType.END_COMBAT_STEP_PRE) {
condition = true;
}
}
@Override
public CombatDamageStepStartedWatcher copy() {
return new CombatDamageStepStartedWatcher(this);
}
}
class BerserkDestroyEffect extends OneShotEffect {
public BerserkDestroyEffect() {
super(Outcome.Benefit);
this.staticText = "At the beginning of the next end step, destroy that creature if it attacked this turn";
}
public BerserkDestroyEffect(final BerserkDestroyEffect effect) {
super(effect);
}
@Override
public BerserkDestroyEffect copy() {
return new BerserkDestroyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
//create delayed triggered ability
Effect effect = new BerserkDelayedDestroyEffect();
effect.setTargetPointer(new FixedTarget(this.getTargetPointer().getFirst(game, source)));
AtEndOfTurnDelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(effect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}
class BerserkDelayedDestroyEffect extends OneShotEffect {
public BerserkDelayedDestroyEffect() {
super(Outcome.Benefit);
this.staticText = "destroy that creature if it attacked this turn";
}
public BerserkDelayedDestroyEffect(final BerserkDelayedDestroyEffect effect) {
super(effect);
}
@Override
public BerserkDelayedDestroyEffect copy() {
return new BerserkDelayedDestroyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (permanent != null) {
Watcher watcher = game.getState().getWatchers().get("AttackedThisTurn");
if (watcher != null && watcher instanceof AttackedThisTurnWatcher) {
if (((AttackedThisTurnWatcher)watcher).getAttackedThisTurnCreatures().contains(permanent.getId())) {
return permanent.destroy(source.getSourceId(), game, false);
}
}
}
}
return false;
}
}