this.toughness = new MageInt(2);
// Deathtouch
this.addAbility(DeathtouchAbility.getInstance());
// Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Ability ability = new BloodrushAbility("{G}", new BoostTargetEffect(1, 2, Duration.EndOfTurn));
ability.addEffect(new GainAbilityTargetEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn));
this.addAbility(ability);
}