Package mage.sets.fallenempires

Source Code of mage.sets.fallenempires.HighTide

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.fallenempires;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ManaEffect;
import mage.abilities.mana.DelayedTriggeredManaAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author Plopman
*/
public class HighTide extends CardImpl {

    public HighTide(UUID ownerId) {
        super(ownerId, 35, "High Tide", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{U}");
        this.expansionSetCode = "FEM";

        this.color.setBlue(true);

        // Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool.
        this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new HighTideTriggeredAbility()));
       
    }

    public HighTide(final HighTide card) {
        super(card);
    }

    @Override
    public HighTide copy() {
        return new HighTide(this);
    }
}

class HighTideTriggeredAbility extends DelayedTriggeredManaAbility {

    private static final FilterLandPermanent filter = new FilterLandPermanent("Island");
    static {
            filter.add(new SubtypePredicate("Island"));
    }

    public HighTideTriggeredAbility() {
        super(new AddBlueToTargetEffect(), Duration.EndOfTurn, false);
        this.usesStack = false;
    }

    public HighTideTriggeredAbility(HighTideTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        Permanent land = game.getPermanent(event.getTargetId());
        if (event.getType() == GameEvent.EventType.TAPPED_FOR_MANA && land != null && filter.match(land, game)) {
            for (Effect effect : this.getEffects()) {
                effect.setTargetPointer(new FixedTarget(land.getControllerId()));
            }
            return true;
        }
        return false;
    }

    @Override
    public HighTideTriggeredAbility copy() {
        return new HighTideTriggeredAbility(this);
    }

    @Override
    public String getRule() {
        return "Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool";
    }
}

class AddBlueToTargetEffect extends ManaEffect {
   

    public AddBlueToTargetEffect() {
        super();
        staticText = "that player adds {U} to his or her mana pool";
    }


    public AddBlueToTargetEffect(final AddBlueToTargetEffect effect) {
        super(effect);
    }

    @Override
    public AddBlueToTargetEffect copy() {
        return new AddBlueToTargetEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(this.getTargetPointer().getFirst(game, source));
        if(player != null)
        {
            player.getManaPool().addMana(Mana.BlueMana(1), game, source);

        }
        return true;
    }

}
TOP

Related Classes of mage.sets.fallenempires.HighTide

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.
html>