this.expansionSetCode = "TMP";
this.subtype.add("Sliver");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new GenericManaCost(2));
gainedAbility.addCost(new SacrificeSourceCost());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(gainedAbility, Duration.WhileOnBattlefield, filter, false)));
}