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package mage.sets.championsofkamigawa;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToACreatureTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.combat.MustBeBlockedByTargetSourceEffect;
import mage.abilities.effects.common.SkipNextUntapTargetEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.cards.CardImpl;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX
*/
public class MatsuTribeDecoy extends CardImpl {
public MatsuTribeDecoy(UUID ownerId) {
super(ownerId, 227, "Matsu-Tribe Decoy", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "CHK";
this.subtype.add("Snake");
this.subtype.add("Warrior");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{2}{G}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Ability ability2;
ability2 = new DealsDamageToACreatureTriggeredAbility(new TapTargetEffect("that creature"), true, false, true);
ability2.addEffect(new SkipNextUntapTargetEffect("and it"));
this.addAbility(ability2);
}
public MatsuTribeDecoy(final MatsuTribeDecoy card) {
super(card);
}
@Override
public MatsuTribeDecoy copy() {
return new MatsuTribeDecoy(this);
}
}