this.subtype.add("Equipment");
// Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
ContinuousRuleModifiyingEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
ConditionalContinuousRuleModifyingEffect effect = new ConditionalContinuousRuleModifyingEffect(skipUntapEffect, new SourceOnBattelfieldCondition());
Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
ability.addEffect(effect);
this.addAbility(ability);
// Whenever equipped creature deals damage to a player, that player loses 1 life.
this.addAbility(new DealsDamageToAPlayerAttachedTriggeredAbility(new LoseLifeTargetEffect(1), "equipped creature", false, true, false));