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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.alliances;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
import mage.abilities.costs.common.PayLifeCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.MultipliedValue;
import mage.abilities.dynamicvalue.common.CountersCount;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.CumulativeUpkeepAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.target.TargetPermanent;
/**
*
* @author Quercitron
*/
public class Tornado extends CardImpl {
public Tornado(UUID ownerId) {
super(ownerId, 86, "Tornado", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{G}");
this.expansionSetCode = "ALL";
this.color.setGreen(true);
// Cumulative upkeep {G}
this.addAbility(new CumulativeUpkeepAbility(new ManaCostsImpl("{G}")));
// {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
Ability ability = new LimitedTimesPerTurnActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new ManaCostsImpl("{2}{G}"));
DynamicValue lifeToPayAmount = new MultipliedValue(new CountersCount(CounterType.VELOCITY), 3);
ability.addCost(new PayLifeCost(lifeToPayAmount, "3 life for each velocity counter on {source}"));
ability.addTarget(new TargetPermanent());
Effect effect = new AddCountersSourceEffect(CounterType.VELOCITY.createInstance());
effect.setText("and put a velocity counter on {source}");
ability.addEffect(effect);
this.addAbility(ability);
}
public Tornado(final Tornado card) {
super(card);
}
@Override
public Tornado copy() {
return new Tornado(this);
}
}