this.subtype.add("Goblin");
this.subtype.add("Shaman");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
this.addAbility(HasteAbility.getInstance());
Ability ability1 = new EntersBattlefieldTriggeredAbility(new DestroyTargetEffect());
ability1.addTarget(new TargetNonBasicLandPermanent());
KickerAbility ability2 = new KickerAbility(new GainAbilitySourceEffect(ability1, Duration.WhileOnBattlefield), false);
ability2.addManaCost(new ColoredManaCost(ColoredManaSymbol.R));
this.addAbility(ability2);