/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.player.ai;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.common.PassAbility;
import mage.cards.Card;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.player.ai.MCTSPlayer.NextAction;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
private static final int THINK_MIN_RATIO = 40;
private static final int THINK_MAX_RATIO = 100;
private static final double THINK_TIME_MULTIPLIER = 2.0;
private static final boolean USE_MULTIPLE_THREADS = true;
protected transient MCTSNode root;
protected int maxThinkTime;
private static final transient Logger logger = Logger.getLogger(ComputerPlayerMCTS.class);
private transient ExecutorService pool;
private int cores;
public ComputerPlayerMCTS(String name, RangeOfInfluence range, int skill) {
super(name, range);
human = false;
maxThinkTime = (int) (skill * THINK_TIME_MULTIPLIER);
cores = Runtime.getRuntime().availableProcessors();
pool = Executors.newFixedThreadPool(cores);
}
protected ComputerPlayerMCTS(UUID id) {
super(id);
}
public ComputerPlayerMCTS(final ComputerPlayerMCTS player) {
super(player);
}
@Override
public ComputerPlayerMCTS copy() {
return new ComputerPlayerMCTS(this);
}
@Override
public boolean priority(Game game) {
if (game.getStep().getType() == PhaseStep.PRECOMBAT_MAIN)
logList("computer player " + name + " hand: ", new ArrayList(hand.getCards(game)));
game.getState().setPriorityPlayerId(playerId);
game.firePriorityEvent(playerId);
getNextAction(game, NextAction.PRIORITY);
Ability ability = root.getAction();
if (ability == null)
logger.fatal("null ability");
activateAbility((ActivatedAbility)ability, game);
if (ability instanceof PassAbility)
return false;
return true;
}
protected void calculateActions(Game game, NextAction action) {
if (root == null) {
Game sim = createMCTSGame(game);
MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
player.setNextAction(action);
root = new MCTSNode(sim);
}
applyMCTS(game, action);
root = root.bestChild();
root.emancipate();
}
protected void getNextAction(Game game, NextAction nextAction) {
if (root != null) {
MCTSNode newRoot;
newRoot = root.getMatchingState(game.getState().getValue(false, game));
if (newRoot != null) {
newRoot.emancipate();
logger.info("choose action:" + newRoot.getAction() + " success ratio: " + newRoot.getWinRatio());
}
else
logger.info("unable to find matching state");
root = newRoot;
}
calculateActions(game, nextAction);
}
// @Override
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseMulligan(Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public boolean chooseUse(Outcome outcome, String message, Game game) {
// getNextAction(game, NextAction.CHOOSE_USE);
// return root.get
// }
//
// @Override
// public boolean choose(Outcome outcome, Choice choice, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
// @Override
// public boolean playMana(ManaCost unpaid, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
// @Override
// public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public Mode chooseMode(Modes modes, Ability source, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
@Override
public void selectAttackers(Game game, UUID attackingPlayerId) {
getNextAction(game, NextAction.SELECT_ATTACKERS);
Combat combat = root.getCombat();
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
this.declareAttacker(attackerId, opponentId, game, false);
}
}
@Override
public void selectBlockers(Game game, UUID defendingPlayerId) {
getNextAction(game, NextAction.SELECT_BLOCKERS);
Combat combat = root.getCombat();
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(this.getId(), blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
// @Override
// public UUID chooseAttackerOrder(List<Permanent> attacker, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public int getAmount(int min, int max, String message, Game game) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void sideboard(Match match, Deck deck) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void construct(Tournament tournament, Deck deck) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
//
// @Override
// public void pickCard(List<Card> cards, Deck deck, Draft draft) {
// throw new UnsupportedOperationException("Not supported yet.");
// }
protected void applyMCTS(final Game game, final NextAction action) {
int thinkTime = calculateThinkTime(game, action);
long startTime = System.nanoTime();
long endTime = startTime + (thinkTime * 1000000000l);
logger.info("applyMCTS - Thinking for " + (endTime - startTime)/1000000000.0 + "s");
if (thinkTime > 0) {
if (USE_MULTIPLE_THREADS) {
List<MCTSExecutor> tasks = new ArrayList<MCTSExecutor>();
for (int i = 0; i < cores; i++) {
Game sim = createMCTSGame(game);
MCTSPlayer player = (MCTSPlayer) sim.getPlayer(playerId);
player.setNextAction(action);
MCTSExecutor exec = new MCTSExecutor(sim, playerId, thinkTime);
tasks.add(exec);
}
try {
pool.invokeAll(tasks);
} catch (InterruptedException ex) {
logger.warn("applyMCTS interrupted");
}
for (MCTSExecutor task: tasks) {
root.merge(task.getRoot());
task.clear();
}
tasks.clear();
}
else {
MCTSNode current;
int simCount = 0;
while (true) {
long currentTime = System.nanoTime();
if (currentTime > endTime)
break;
current = root;
// Selection
while (!current.isLeaf()) {
current = current.select(this.playerId);
}
int result;
if (!current.isTerminal()) {
// Expansion
current.expand();
// Simulation
current = current.select(this.playerId);
result = current.simulate(this.playerId);
simCount++;
}
else {
result = current.isWinner(this.playerId)?1:-1;
}
// Backpropagation
current.backpropagate(result);
}
logger.info("Simulated " + simCount + " games - nodes in tree: " + root.size());
}
displayMemory();
}
// root.print(1);
}
//try to ensure that there are at least THINK_MIN_RATIO simulations per node at all times
private int calculateThinkTime(Game game, NextAction action) {
int thinkTime;
int nodeSizeRatio = 0;
if (root.getNumChildren() > 0)
nodeSizeRatio = root.getVisits() / root.getNumChildren();
logger.info("Ratio: " + nodeSizeRatio);
PhaseStep curStep = game.getStep().getType();
if (action == NextAction.SELECT_ATTACKERS || action == NextAction.SELECT_BLOCKERS) {
if (nodeSizeRatio < THINK_MIN_RATIO) {
thinkTime = maxThinkTime;
}
else if (nodeSizeRatio >= THINK_MAX_RATIO) {
thinkTime = 0;
}
else {
thinkTime = maxThinkTime / 2;
}
}
else if (game.getActivePlayerId().equals(playerId) && (curStep == PhaseStep.PRECOMBAT_MAIN || curStep == PhaseStep.POSTCOMBAT_MAIN) && game.getStack().isEmpty()) {
if (nodeSizeRatio < THINK_MIN_RATIO) {
thinkTime = maxThinkTime;
}
else if (nodeSizeRatio >= THINK_MAX_RATIO) {
thinkTime = 0;
}
else {
thinkTime = maxThinkTime / 2;
}
}
else {
if (nodeSizeRatio < THINK_MIN_RATIO) {
thinkTime = maxThinkTime / 2;
}
else {
thinkTime = 0;
}
}
return thinkTime;
}
/**
* Copies game and replaces all players in copy with mcts players
* Shuffles each players library so that there is no knowledge of its order
* Swaps all other players hands with random cards from the library so that
* there is no knowledge of what cards are in opponents hands
* The most knowledge that is known is what cards are in an opponents deck
*
* @param game
* @return a new game object with simulated players
*/
protected Game createMCTSGame(Game game) {
Game mcts = game.copy();
for (Player copyPlayer: mcts.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
MCTSPlayer newPlayer = new MCTSPlayer(copyPlayer.getId());
newPlayer.restore(origPlayer);
if (!newPlayer.getId().equals(playerId)) {
int handSize = newPlayer.getHand().size();
newPlayer.getLibrary().addAll(newPlayer.getHand().getCards(mcts), mcts);
newPlayer.getHand().clear();
newPlayer.getLibrary().shuffle();
for (int i = 0; i < handSize; i++) {
Card card = newPlayer.getLibrary().removeFromTop(mcts);
mcts.setZone(card.getId(), Zone.HAND);
newPlayer.getHand().add(card);
}
}
else {
newPlayer.getLibrary().shuffle();
}
mcts.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
mcts.setSimulation(true);
mcts.resume();
return mcts;
}
protected void displayMemory() {
long heapSize = Runtime.getRuntime().totalMemory();
long heapMaxSize = Runtime.getRuntime().maxMemory();
long heapFreeSize = Runtime.getRuntime().freeMemory();
long heapUsedSize = heapSize - heapFreeSize;
long mb = 1024 * 1024;
logger.info("Max heap size: " + heapMaxSize/mb + " Heap size: " + heapSize/mb + " Used: " + heapUsedSize/mb);
}
}