package de.eydamos.backpack.factory;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.eydamos.backpack.gui.GuiBackpack;
import de.eydamos.backpack.inventory.AbstractInventoryBackpack;
import de.eydamos.backpack.inventory.InventoryBackpackSlot;
import de.eydamos.backpack.inventory.InventoryBasic;
import de.eydamos.backpack.inventory.InventoryPickup;
import de.eydamos.backpack.inventory.container.Boundaries;
import de.eydamos.backpack.inventory.container.ContainerAdvanced;
import de.eydamos.backpack.inventory.container.ContainerPersonalSlot;
import de.eydamos.backpack.inventory.slot.SlotBackpackOnly;
import de.eydamos.backpack.inventory.slot.SlotPhantom;
import de.eydamos.backpack.misc.Localizations;
import de.eydamos.backpack.saves.PlayerSave;
import de.eydamos.backpack.util.BackpackUtil;
import de.eydamos.guiadvanced.form.Label;
import de.eydamos.guiadvanced.subpart.GuiSlot;
public class FactoryPersonalSlot extends AbstractFactory<PlayerSave> {
@Override
public ContainerAdvanced getContainer(PlayerSave player, IInventory[] inventories, EntityPlayer entityPlayer) {
AbstractInventoryBackpack inventorySlot;
if(BackpackUtil.isServerSide()) {
inventorySlot = new InventoryBackpackSlot(player);
} else {
inventorySlot = new InventoryBasic(Localizations.INVENTORY_PERSONAL, false, 1);
}
InventoryPickup inventoryPickup = new InventoryPickup();
ContainerAdvanced container = new ContainerPersonalSlot(inventorySlot, inventoryPickup);
int maxWidth = 160;
// set container width (needed for gui)
container.setWidth(maxWidth + 2 * X_SPACING);
int x = (int) Math.round(maxWidth / 2. - SLOT / 2.) + 1;
int y = 17; // initial space for label
container.addBoundary(Boundaries.BACKPACK);
// backpack slot
container.addSlot(new SlotBackpackOnly(inventorySlot, 0, x, y));
container.addBoundary(Boundaries.BACKPACK_END);
x = X_SPACING;
y += 15 + SLOT;
// pickup inventory
for(int i = 0; i < inventoryPickup.getSizeInventory(); i++) {
container.addSlot(new SlotPhantom(inventoryPickup, i, x, y));
x += SLOT;
}
container.addBoundary(Boundaries.INVENTORY);
x = X_SPACING;
y += 24;
// player inventory
for(int row = 0; row < 3; row++) {
for(int col = 0; col < 9; col++) {
container.addSlot(new Slot(inventories[0], col + row * 9 + 9, x, y));
x += SLOT;
}
y += SLOT;
x = X_SPACING;
}
container.addBoundary(Boundaries.INVENTORY_END);
container.addBoundary(Boundaries.HOTBAR);
y += 6;
// hotbar
for(int col = 0; col < 9; col++) {
container.addSlot(new Slot(inventories[0], col, x, y));
x += SLOT;
}
container.addBoundary(Boundaries.HOTBAR_END);
y += SLOT;
y += 7;
// set container height (needed for gui)
container.setHeight(y);
return container;
}
@Override
@SideOnly(Side.CLIENT)
public GuiContainer getGuiContainer(PlayerSave player, IInventory[] inventories, EntityPlayer entityPlayer) {
ContainerPersonalSlot container = (ContainerPersonalSlot) getContainer(player, inventories, entityPlayer);
GuiBackpack guiBackpack = new GuiBackpack(container);
GuiSlot guiSlot;
for(int i = 0; i < container.inventorySlots.size(); i++) {
Slot slot = (Slot) container.inventorySlots.get(i);
guiSlot = new GuiSlot(slot.xDisplayPosition - 1, slot.yDisplayPosition - 1);
guiBackpack.addSubPart(guiSlot);
}
guiBackpack.addSubPart(new Label(X_SPACING, 6, 0x404040, container.getInventoryToSave().getInventoryName()));
guiBackpack.addSubPart(new Label(X_SPACING, 38, 0x404040, container.getInventoryPickup().getInventoryName()));
return guiBackpack;
}
}