package net.machinemuse.powersuits.powermodule.movement;
import net.machinemuse.api.IModularItem;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.api.moduletrigger.IPlayerTickModule;
import net.machinemuse.api.moduletrigger.IToggleableModule;
import net.machinemuse.numina.player.NuminaPlayerUtils;
import net.machinemuse.powersuits.control.PlayerInputMap;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.powersuits.powermodule.PowerModuleBase;
import net.machinemuse.utils.MuseCommonStrings;
import net.machinemuse.utils.MuseItemUtils;
import net.machinemuse.utils.MusePlayerUtils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.StatCollector;
import java.util.List;
public class ParachuteModule extends PowerModuleBase implements IToggleableModule, IPlayerTickModule {
public static final String MODULE_PARACHUTE = "Parachute";
public ParachuteModule(List<IModularItem> validItems) {
super(validItems);
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.parachute, 2));
}
@Override
public String getCategory() {
return MuseCommonStrings.CATEGORY_MOVEMENT;
}
@Override
public String getDataName() {
return MODULE_PARACHUTE;
}
@Override
public String getLocalizedName() {
return StatCollector.translateToLocal("module.parachute.name");
}
@Override
public String getDescription() {
return "Add a parachute to slow your descent. Activate by pressing sneak (defaults to Shift) in midair.";
}
@Override
public void onPlayerTickActive(EntityPlayer player, ItemStack item) {
PlayerInputMap movementInput = PlayerInputMap.getInputMapFor(player.getCommandSenderName());
float forwardkey = movementInput.forwardKey;
boolean sneakkey = movementInput.sneakKey;
ItemStack torso = player.getCurrentArmor(2);
boolean hasGlider = false;
NuminaPlayerUtils.resetFloatKickTicks(player);
if (torso != null && torso.getItem() instanceof IModularItem) {
hasGlider = ModuleManager.itemHasActiveModule(torso, GliderModule.MODULE_GLIDER);
}
if (sneakkey && player.motionY < -0.1 && (!hasGlider || forwardkey <= 0)) {
double totalVelocity = Math.sqrt(player.motionX * player.motionX + player.motionZ * player.motionZ + player.motionY * player.motionY)
* MusePlayerUtils.getWeightPenaltyRatio(MuseItemUtils.getPlayerWeight(player), 25000);
if (totalVelocity > 0) {
player.motionX = player.motionX * 0.1 / totalVelocity;
player.motionY = player.motionY * 0.1 / totalVelocity;
player.motionZ = player.motionZ * 0.1 / totalVelocity;
}
}
}
@Override
public void onPlayerTickInactive(EntityPlayer player, ItemStack item) {
}
@Override
public String getTextureFile() {
return "parachute";
}
}