package org.newdawn.slick.tests;
import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.fills.GradientFill;
import org.newdawn.slick.geom.Polygon;
import org.newdawn.slick.geom.Rectangle;
import org.newdawn.slick.geom.RoundedRectangle;
import org.newdawn.slick.opengl.renderer.Renderer;
/**
* A test for gradient fill on polygons
*
* @author kevin
*/
public class GradientTest extends BasicGame {
/** The container for the test */
private GameContainer container;
/** The paint we'll use */
private GradientFill gradient;
/** The paint we'll use */
private GradientFill gradient2;
/** The paint we'll use */
private GradientFill gradient4;
/** The shape to render */
private Rectangle rect;
/** The shape to render */
private Rectangle center;
/** The shape to render */
private RoundedRectangle round;
/** The shape to render */
private RoundedRectangle round2;
/** The shape to render */
private Polygon poly;
/** The angle of rotation */
private float ang;
/**
* Create a new gradient test
*/
public GradientTest() {
super("Gradient Test");
}
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
rect = new Rectangle(400,100,200,150);
round = new RoundedRectangle(150,100,200,150,50);
round2 = new RoundedRectangle(150,300,200,150,50);
center = new Rectangle(350,250,100,100);
poly = new Polygon();
poly.addPoint(400,350);
poly.addPoint(550,320);
poly.addPoint(600,380);
poly.addPoint(620,450);
poly.addPoint(500,450);
gradient = new GradientFill(0,-75,Color.red,0,75,Color.yellow);
gradient2 = new GradientFill(0,-75,Color.blue,0,75,Color.white);
gradient4 = new GradientFill(-50,-40,Color.green,50,40,Color.cyan);
}
/**
* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
*/
public void render(GameContainer container, Graphics g) {
g.rotate(400, 300, ang);
g.fill(rect, gradient);
g.fill(round, gradient);
g.fill(poly, gradient2);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setLineWidth(10);
g.draw(round2, gradient2);
g.setLineWidth(2);
g.draw(poly, gradient);
g.setAntiAlias(false);
g.fill(center, gradient4);
g.setAntiAlias(true);
g.setColor(Color.black);
g.draw(center);
g.setAntiAlias(false);
}
/**
* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
*/
public void update(GameContainer container, int delta) {
ang += (delta * 0.01f);
}
/**
* Entry point to our test
*
* @param argv The arguments to pass into the test
*/
public static void main(String[] argv) {
try {
Renderer.setRenderer(Renderer.VERTEX_ARRAY_RENDERER);
AppGameContainer container = new AppGameContainer(new GradientTest());
container.setDisplayMode(800,600,false);
container.start();
} catch (SlickException e) {
e.printStackTrace();
}
}
/**
* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
if (key == Input.KEY_ESCAPE) {
container.exit();
}
}
}