Package generator

Source Code of generator.HomingMissileGenerator

/*
*
* Created: Jun  7 2006
*
* Copyright (C) 1999-2000 Fabien Sanglard
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

package generator;

import org.lwjgl.util.vector.Vector2f;

import rtype.Prototyp;
import rtype.entity.HomingMissile;

public class HomingMissileGenerator extends IGenerator
{


  static HomingMissile hmissile = null;
    //static float homingMissileRate = 0.01f;
    static float homingMissileRate = 1f;
    static float homingMissileDeltaacc = 0;
  static final Vector2f defaultMissileSpeed = new Vector2f(-600.3f,0);

  public void generateEntities()
  {
    homingMissileDeltaacc += Prototyp.tick  ;
    if (homingMissileDeltaacc > homingMissileRate)
      {
        homingMissileDeltaacc = 0;
        hmissile = new HomingMissile(Prototyp.enemies,(float)Math.PI / 1000);
        hmissile.spawn(new Vector2f(Prototyp.SCREEN_WIDTH/2+10,Prototyp.random.nextInt() % Prototyp.SCREEN_HEIGHT/2),defaultMissileSpeed,Prototyp.enemies );
      }
  }

}
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