{
homingMissileDeltaacc += Prototyp.tick ;
if (homingMissileDeltaacc > homingMissileRate)
{
homingMissileDeltaacc = 0;
hmissile = new HomingMissile(Prototyp.enemies,(float)Math.PI / 1000);
hmissile.spawn(new Vector2f(Prototyp.SCREEN_WIDTH/2+10,Prototyp.random.nextInt() % Prototyp.SCREEN_HEIGHT/2),defaultMissileSpeed,Prototyp.enemies );
}
}