/*
* Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*
*/
package javax.media.j3d;
import javax.vecmath.Matrix3f;
import javax.vecmath.Matrix4f;
import javax.vecmath.Point2f;
import javax.vecmath.Point2i;
import javax.vecmath.Point3f;
import javax.vecmath.Point3i;
import javax.vecmath.Point4f;
import javax.vecmath.Point4i;
import javax.vecmath.Tuple2f;
import javax.vecmath.Tuple2i;
import javax.vecmath.Tuple3f;
import javax.vecmath.Tuple3i;
import javax.vecmath.Tuple4f;
import javax.vecmath.Tuple4i;
/**
* The ShaderAttributeArray object encapsulates a uniform shader
* attribute whose value is specified explicitly.
*/
class ShaderAttributeArrayRetained extends ShaderAttributeObjectRetained {
ShaderAttributeArrayRetained() {
}
void initValue(int index, Object value) {
/*
System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName +
", index = " + index + ", value = " + value +
", value.class = " + value.getClass());
*/
((ArrayWrapper)attrWrapper).set(index, value);
}
/**
* Sets the specified array element of the value of this shader
* attribute to the specified value.
* A copy of the object is stored.
*
* @param value the new value of the shader attribute
*
* @exception NullPointerException if value is null
*
* @exception ClassCastException if value is not an instance of
* the same base class as the individual elements of the array object
* used to construct this shader attribute object.
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
void setValue(int index, Object value) {
initValue(index, value);
// We should only need to update the array instead of replacing it.
// Until this become a really bottleneck, it will just be a convenience
// method for end user.
// An efficient approach is to
// (1) Create a new ShaderAttributeValue object for the "value" object
// and pass it to sendMessage(), (2) Create a new sendMessage that take in
// a third arguement, ie. index.
setValue(attrWrapper.getRef());
}
/**
* Returns the number of elements in the value array.
*
* @return the number of elements in the value array
*
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
int length() {
return ((ArrayWrapper)attrWrapper).length();
}
// Helper methods ...
@Override
synchronized void createMirrorObject() {
// System.err.println("ShaderAttributeArrayRetained : createMirrorObject");
// This method should only call by setLive().
if (mirror == null) {
ShaderAttributeArrayRetained mirrorSAA = new ShaderAttributeArrayRetained();
mirrorSAA.createObjectData(getValue());
mirror = mirrorSAA;
mirror.source = source;
}
initMirrorObject();
}
/**
* Computes the base class from the specified object. A
* ClassCastException is thrown if the object is not an array of
* one of the allowed classes.
*/
@Override
int computeClassType(Object value) {
Class objClass = value.getClass();
if (!objClass.isArray()) {
throw new ClassCastException(objClass + " -- must be array class");
}
for (int i = 0; i < classTable.length; i++) {
if (classTableArr[i].isInstance(value)) {
return i;
}
}
throw new ClassCastException(objClass + " -- unrecognized class");
}
/**
* Returns the base class represented by the specified class type.
*/
@Override
Class getBaseClass(int classType) {
return classTableArr[classType];
}
/**
* Creates an attribute wrapper object of the specified class
* type, and stores the specified array of objects.
*/
@Override
AttrWrapper createAttrWrapper(Object value, int classType) {
ArrayWrapper attrWrapper = null;
switch (classType) {
case TYPE_INTEGER:
attrWrapper = new IntegerArrayWrapper();
break;
case TYPE_FLOAT:
attrWrapper = new FloatArrayWrapper();
break;
// case TYPE_DOUBLE:
// attrWrapper = new DoubleArrayWrapper();
// break;
case TYPE_TUPLE2I:
attrWrapper = new Tuple2iArrayWrapper();
break;
case TYPE_TUPLE2F:
attrWrapper = new Tuple2fArrayWrapper();
break;
// case TYPE_TUPLE2D:
// attrWrapper = new Tuple2dArrayWrapper();
// break;
case TYPE_TUPLE3I:
attrWrapper = new Tuple3iArrayWrapper();
break;
case TYPE_TUPLE3F:
attrWrapper = new Tuple3fArrayWrapper();
break;
// case TYPE_TUPLE3D:
// attrWrapper = new Tuple3dArrayWrapper();
// break;
case TYPE_TUPLE4I:
attrWrapper = new Tuple4iArrayWrapper();
break;
case TYPE_TUPLE4F:
attrWrapper = new Tuple4fArrayWrapper();
break;
// case TYPE_TUPLE4D:
// attrWrapper = new Tuple4dArrayWrapper();
// break;
case TYPE_MATRIX3F:
attrWrapper = new Matrix3fArrayWrapper();
break;
// case TYPE_MATRIX3D:
// attrWrapper = new Matrix3dArrayWrapper();
// break;
case TYPE_MATRIX4F:
attrWrapper = new Matrix4fArrayWrapper();
break;
// case TYPE_MATRIX4D:
// attrWrapper = new Matrix4dArrayWrapper();
// break;
default:
// Should never get here
assert false;
return null;
}
attrWrapper.set(value);
return attrWrapper;
}
//
// The following wrapper classes are used to store a copy of the
// user-specified shader attribute value. There is a wrapper class
// for each supported base class.
//
// Base wrapper class for array attribute types
static abstract class ArrayWrapper extends AttrWrapper {
int length = 0;
/**
* Returns the length of the array
*/
int length() {
return length;
}
/**
* Sets the specified array element of the value of this
* shader attribute to the specified value.
*/
abstract void set(int index, Object value);
}
// Wrapper class for Integer
static class IntegerArrayWrapper extends ArrayWrapper {
private int[] value = new int[0];
@Override
void set(Object value) {
Integer[] arr = (Integer[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new int[this.length];
}
for (int i = 0; i < this.length; i++) {
this.value[i] = arr[i].intValue();
}
}
@Override
void set(int index, Object value) {
this.value[index] = ((Integer)value).intValue();
}
@Override
Object get() {
Integer[] arr = new Integer[this.length];
for (int i = 0; i < this.length; i++) {
arr[i] = new Integer(this.value[i]);
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
// Wrapper class for Float
static class FloatArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Float[] arr = (Float[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length];
}
for (int i = 0; i < this.length; i++) {
this.value[i] = arr[i].floatValue();
}
}
@Override
void set(int index, Object value) {
this.value[index] = ((Float)value).floatValue();
}
@Override
Object get() {
Float[] arr = new Float[this.length];
for (int i = 0; i < this.length; i++) {
arr[i] = new Float(this.value[i]);
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Double
static class DoubleArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Double[] arr = (Double[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length];
}
for (int i = 0; i < this.length; i++) {
this.value[i] = arr[i].doubleValue();
}
}
void set(int index, Object value) {
this.value[index] = ((Double)value).doubleValue();
}
Object get() {
Double[] arr = new Double[this.length];
for (int i = 0; i < this.length; i++) {
arr[i] = new Double(this.value[i]);
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
// Wrapper class for Tuple2i
static class Tuple2iArrayWrapper extends ArrayWrapper {
private int[] value = new int[0];
@Override
void set(Object value) {
Tuple2i[] arr = (Tuple2i[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new int[this.length*2];
}
for (int i = 0; i < this.length; i++) {
int j = i * 2;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
}
}
@Override
void set(int index, Object value) {
int j = index * 2;
this.value[j+0] = ((Tuple2i)value).x;
this.value[j+1] = ((Tuple2i)value).y;
}
@Override
Object get() {
Tuple2i[] arr = new Tuple2i[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 2;
arr[i] = new Point2i();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
// Wrapper class for Tuple2f
static class Tuple2fArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Tuple2f[] arr = (Tuple2f[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length*2];
}
for (int i = 0; i < this.length; i++) {
int j = i * 2;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
}
}
@Override
void set(int index, Object value) {
int j = index * 2;
this.value[j+0] = ((Tuple2f)value).x;
this.value[j+1] = ((Tuple2f)value).y;
}
@Override
Object get() {
Tuple2f[] arr = new Tuple2f[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 2;
arr[i] = new Point2f();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Tuple2d
static class Tuple2dArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Tuple2d[] arr = (Tuple2d[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length*2];
}
for (int i = 0; i < this.length; i++) {
int j = i * 2;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
}
}
void set(int index, Object value) {
int j = index * 2;
this.value[j+0] = ((Tuple2d)value).x;
this.value[j+1] = ((Tuple2d)value).y;
}
Object get() {
Tuple2d[] arr = new Tuple2d[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 2;
arr[i] = new Point2d();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
// Wrapper class for Tuple3i
static class Tuple3iArrayWrapper extends ArrayWrapper {
private int[] value = new int[0];
@Override
void set(Object value) {
Tuple3i[] arr = (Tuple3i[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new int[this.length*3];
}
for (int i = 0; i < this.length; i++) {
int j = i * 3;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
}
}
@Override
void set(int index, Object value) {
int j = index * 3;
this.value[j+0] = ((Tuple3i)value).x;
this.value[j+1] = ((Tuple3i)value).y;
this.value[j+2] = ((Tuple3i)value).z;
}
@Override
Object get() {
Tuple3i[] arr = new Tuple3i[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 3;
arr[i] = new Point3i();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
// Wrapper class for Tuple3f
static class Tuple3fArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Tuple3f[] arr = (Tuple3f[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length*3];
}
for (int i = 0; i < this.length; i++) {
int j = i * 3;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
}
}
@Override
void set(int index, Object value) {
int j = index * 3;
this.value[j+0] = ((Tuple3f)value).x;
this.value[j+1] = ((Tuple3f)value).y;
this.value[j+2] = ((Tuple3f)value).z;
}
@Override
Object get() {
Tuple3f[] arr = new Tuple3f[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 3;
arr[i] = new Point3f();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Tuple3d
static class Tuple3dArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Tuple3d[] arr = (Tuple3d[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length*3];
}
for (int i = 0; i < this.length; i++) {
int j = i * 3;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
}
}
void set(int index, Object value) {
int j = index * 3;
this.value[j+0] = ((Tuple3d)value).x;
this.value[j+1] = ((Tuple3d)value).y;
this.value[j+2] = ((Tuple3d)value).z;
}
Object get() {
Tuple3d[] arr = new Tuple3d[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 3;
arr[i] = new Point3d();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
// Wrapper class for Tuple4i
static class Tuple4iArrayWrapper extends ArrayWrapper {
private int[] value = new int[0];
@Override
void set(Object value) {
Tuple4i[] arr = (Tuple4i[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new int[this.length*4];
}
for (int i = 0; i < this.length; i++) {
int j = i * 4;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
this.value[j+3] = arr[i].w;
}
}
@Override
void set(int index, Object value) {
int j = index * 4;
this.value[j+0] = ((Tuple4i)value).x;
this.value[j+1] = ((Tuple4i)value).y;
this.value[j+2] = ((Tuple4i)value).z;
this.value[j+3] = ((Tuple4i)value).w;
}
@Override
Object get() {
Tuple4i[] arr = new Tuple4i[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 4;
arr[i] = new Point4i();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
arr[i].w = this.value[j+3];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
// Wrapper class for Tuple4f
static class Tuple4fArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Tuple4f[] arr = (Tuple4f[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length*4];
}
for (int i = 0; i < this.length; i++) {
int j = i * 4;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
this.value[j+3] = arr[i].w;
}
}
@Override
void set(int index, Object value) {
int j = index * 4;
this.value[j+0] = ((Tuple4f)value).x;
this.value[j+1] = ((Tuple4f)value).y;
this.value[j+2] = ((Tuple4f)value).z;
this.value[j+3] = ((Tuple4f)value).w;
}
@Override
Object get() {
Tuple4f[] arr = new Tuple4f[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 4;
arr[i] = new Point4f();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
arr[i].w = this.value[j+3];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Tuple4d
static class Tuple4dArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Tuple4d[] arr = (Tuple4d[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length*4];
}
for (int i = 0; i < this.length; i++) {
int j = i * 4;
this.value[j+0] = arr[i].x;
this.value[j+1] = arr[i].y;
this.value[j+2] = arr[i].z;
this.value[j+3] = arr[i].w;
}
}
void set(int index, Object value) {
int j = index * 4;
this.value[j+0] = ((Tuple4d)value).x;
this.value[j+1] = ((Tuple4d)value).y;
this.value[j+2] = ((Tuple4d)value).z;
this.value[j+3] = ((Tuple4d)value).w;
}
Object get() {
Tuple4d[] arr = new Tuple4d[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 4;
arr[i] = new Point4d();
arr[i].x = this.value[j+0];
arr[i].y = this.value[j+1];
arr[i].z = this.value[j+2];
arr[i].w = this.value[j+3];
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
// Wrapper class for Matrix3f
static class Matrix3fArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Matrix3f[] arr = (Matrix3f[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length * 9];
}
for (int i = 0; i < this.length; i++) {
int j = i * 9;
this.value[j+0] = arr[i].m00;
this.value[j+1] = arr[i].m01;
this.value[j+2] = arr[i].m02;
this.value[j+3] = arr[i].m10;
this.value[j+4] = arr[i].m11;
this.value[j+5] = arr[i].m12;
this.value[j+6] = arr[i].m20;
this.value[j+7] = arr[i].m21;
this.value[j+8] = arr[i].m22;
}
}
@Override
void set(int index, Object value) {
int j = index * 9;
Matrix3f m = (Matrix3f)value;
this.value[j+0] = m.m00;
this.value[j+1] = m.m01;
this.value[j+2] = m.m02;
this.value[j+3] = m.m10;
this.value[j+4] = m.m11;
this.value[j+5] = m.m12;
this.value[j+6] = m.m20;
this.value[j+7] = m.m21;
this.value[j+8] = m.m22;
}
@Override
Object get() {
Matrix3f[] arr = new Matrix3f[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 9;
arr[i] = new Matrix3f();
arr[i].m00 = this.value[j+0];
arr[i].m01 = this.value[j+1];
arr[i].m02 = this.value[j+2];
arr[i].m10 = this.value[j+3];
arr[i].m11 = this.value[j+4];
arr[i].m12 = this.value[j+5];
arr[i].m20 = this.value[j+6];
arr[i].m21 = this.value[j+7];
arr[i].m22 = this.value[j+8];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Matrix3d
static class Matrix3dArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Matrix3d[] arr = (Matrix3d[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length * 9];
}
for (int i = 0; i < this.length; i++) {
int j = i * 9;
this.value[j+0] = arr[i].m00;
this.value[j+1] = arr[i].m01;
this.value[j+2] = arr[i].m02;
this.value[j+3] = arr[i].m10;
this.value[j+4] = arr[i].m11;
this.value[j+5] = arr[i].m12;
this.value[j+6] = arr[i].m20;
this.value[j+7] = arr[i].m21;
this.value[j+8] = arr[i].m22;
}
}
void set(int index, Object value) {
int j = index * 9;
Matrix3d m = (Matrix3d)value;
this.value[j+0] = m.m00;
this.value[j+1] = m.m01;
this.value[j+2] = m.m02;
this.value[j+3] = m.m10;
this.value[j+4] = m.m11;
this.value[j+5] = m.m12;
this.value[j+6] = m.m20;
this.value[j+7] = m.m21;
this.value[j+8] = m.m22;
}
Object get() {
Matrix3d[] arr = new Matrix3d[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 9;
arr[i] = new Matrix3d();
arr[i].m00 = this.value[j+0];
arr[i].m01 = this.value[j+1];
arr[i].m02 = this.value[j+2];
arr[i].m10 = this.value[j+3];
arr[i].m11 = this.value[j+4];
arr[i].m12 = this.value[j+5];
arr[i].m20 = this.value[j+6];
arr[i].m21 = this.value[j+7];
arr[i].m22 = this.value[j+8];
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
// Wrapper class for Matrix4f
static class Matrix4fArrayWrapper extends ArrayWrapper {
private float[] value = new float[0];
@Override
void set(Object value) {
Matrix4f[] arr = (Matrix4f[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new float[this.length * 16];
}
for (int i = 0; i < this.length; i++) {
int j = i * 16;
this.value[j+0] = arr[i].m00;
this.value[j+1] = arr[i].m01;
this.value[j+2] = arr[i].m02;
this.value[j+3] = arr[i].m03;
this.value[j+4] = arr[i].m10;
this.value[j+5] = arr[i].m11;
this.value[j+6] = arr[i].m12;
this.value[j+7] = arr[i].m13;
this.value[j+8] = arr[i].m20;
this.value[j+9] = arr[i].m21;
this.value[j+10] = arr[i].m22;
this.value[j+11] = arr[i].m23;
this.value[j+12] = arr[i].m30;
this.value[j+13] = arr[i].m31;
this.value[j+14] = arr[i].m32;
this.value[j+15] = arr[i].m33;
}
}
@Override
void set(int index, Object value) {
int j = index * 16;
Matrix4f m = (Matrix4f)value;
this.value[j+0] = m.m00;
this.value[j+1] = m.m01;
this.value[j+2] = m.m02;
this.value[j+3] = m.m03;
this.value[j+4] = m.m10;
this.value[j+5] = m.m11;
this.value[j+6] = m.m12;
this.value[j+7] = m.m13;
this.value[j+8] = m.m20;
this.value[j+9] = m.m21;
this.value[j+10] = m.m22;
this.value[j+11] = m.m23;
this.value[j+12] = m.m30;
this.value[j+13] = m.m31;
this.value[j+14] = m.m32;
this.value[j+15] = m.m33;
}
@Override
Object get() {
Matrix4f[] arr = new Matrix4f[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 16;
arr[i] = new Matrix4f();
arr[i].m00 = this.value[j+0];
arr[i].m01 = this.value[j+1];
arr[i].m02 = this.value[j+2];
arr[i].m03 = this.value[j+3];
arr[i].m10 = this.value[j+4];
arr[i].m11 = this.value[j+5];
arr[i].m12 = this.value[j+6];
arr[i].m13 = this.value[j+7];
arr[i].m20 = this.value[j+8];
arr[i].m21 = this.value[j+9];
arr[i].m22 = this.value[j+10];
arr[i].m23 = this.value[j+11];
arr[i].m30 = this.value[j+12];
arr[i].m31 = this.value[j+13];
arr[i].m32 = this.value[j+14];
arr[i].m33 = this.value[j+15];
}
return arr;
}
@Override
Object getRef() {
return this.value;
}
}
/*
// Wrapper class for Matrix4d
static class Matrix4dArrayWrapper extends ArrayWrapper {
private double[] value = new double[0];
void set(Object value) {
Matrix4d[] arr = (Matrix4d[])value;
if (this.length != arr.length) {
this.length = arr.length;
this.value = new double[this.length * 16];
}
for (int i = 0; i < this.length; i++) {
int j = i * 16;
this.value[j+0] = arr[i].m00;
this.value[j+1] = arr[i].m01;
this.value[j+2] = arr[i].m02;
this.value[j+3] = arr[i].m03;
this.value[j+4] = arr[i].m10;
this.value[j+5] = arr[i].m11;
this.value[j+6] = arr[i].m12;
this.value[j+7] = arr[i].m13;
this.value[j+8] = arr[i].m20;
this.value[j+9] = arr[i].m21;
this.value[j+10] = arr[i].m22;
this.value[j+11] = arr[i].m23;
this.value[j+12] = arr[i].m30;
this.value[j+13] = arr[i].m31;
this.value[j+14] = arr[i].m32;
this.value[j+15] = arr[i].m33;
}
}
void set(int index, Object value) {
int j = index * 16;
Matrix4d m = (Matrix4d)value;
this.value[j+0] = m.m00;
this.value[j+1] = m.m01;
this.value[j+2] = m.m02;
this.value[j+3] = m.m03;
this.value[j+4] = m.m10;
this.value[j+5] = m.m11;
this.value[j+6] = m.m12;
this.value[j+7] = m.m13;
this.value[j+8] = m.m20;
this.value[j+9] = m.m21;
this.value[j+10] = m.m22;
this.value[j+11] = m.m23;
this.value[j+12] = m.m30;
this.value[j+13] = m.m31;
this.value[j+14] = m.m32;
this.value[j+15] = m.m33;
}
Object get() {
Matrix4d[] arr = new Matrix4d[this.length];
for (int i = 0; i < this.length; i++) {
int j = i * 16;
arr[i] = new Matrix4d();
arr[i].m00 = this.value[j+0];
arr[i].m01 = this.value[j+1];
arr[i].m02 = this.value[j+2];
arr[i].m03 = this.value[j+3];
arr[i].m10 = this.value[j+4];
arr[i].m11 = this.value[j+5];
arr[i].m12 = this.value[j+6];
arr[i].m13 = this.value[j+7];
arr[i].m20 = this.value[j+8];
arr[i].m21 = this.value[j+9];
arr[i].m22 = this.value[j+10];
arr[i].m23 = this.value[j+11];
arr[i].m30 = this.value[j+12];
arr[i].m31 = this.value[j+13];
arr[i].m32 = this.value[j+14];
arr[i].m33 = this.value[j+15];
}
return arr;
}
Object getRef() {
return this.value;
}
}
*/
}